[list]
[*] New wave logic: enemies killed instead of by time
[*] Enemies will be wiped between waves
[*] Added more time between waves
[*] Challenge waves now drop special loot boxes :)
[*] New weather event: Fog!
[*] Night and Day level modifiers are set from the start and are consistent
[*] Critical hits drop ammo 50% of the time, down from 100%
[*] Changed cost of Auto Turrets to 30 from 25
[*] Fixed bug where level 2 barricades would upgrade randomly
[/list]
New Fog Weather:
[img]{STEAM_CLAN_IMAGE}/40809991/b25f30c44f7c0ccda26c1b057ade3190df753cd1.png[/img]