Update 0.1.3 | Halloween Update!

Junebug vs. Evil

Junebug vs. Evil is a chaotic, survival-horde game that takes inspiration from retro horror movies. Battle your way through waves of evil using anything you can find, from assault rifles to homemade firebombs. The terrors that lurk in these Appalachian woods grow stronger each night, but so do you!

[list] [*] Added Settings menu to the pause menu with sensitivity and music volume presets [*] New enemy: Shade. A new type of ghost that teleports [*] Picking up scrap automatically charges the generator a little bit [*] The Skull Totem's attack speed is now much slower [*] The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves [*] Added a short respawn protection [*] Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned [*] The gravestone now has no collision [*] The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts [*] Zombies have much more variation in clothing, skin, and hair colors [*] Added the Bloodmoon Challenge Wave - happens randomly after night 3 [*] Added the Ghost Night! Challenge Wave - happens randomly after night 3 [*] Redesigned particle effects [*] Nights now have a visual timer and counter on screen [*] Added a pumpkinhead zombie variant [*] Balancing tweaks [/list]