[list]
[*] Added Settings menu to the pause menu with sensitivity and music volume presets
[*] New enemy: Shade. A new type of ghost that teleports
[*] Picking up scrap automatically charges the generator a little bit
[*] The Skull Totem's attack speed is now much slower
[*] The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves
[*] Added a short respawn protection
[*] Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned
[*] The gravestone now has no collision
[*] The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts
[*] Zombies have much more variation in clothing, skin, and hair colors
[*] Added the Bloodmoon Challenge Wave - happens randomly after night 3
[*] Added the Ghost Night! Challenge Wave - happens randomly after night 3
[*] Redesigned particle effects
[*] Nights now have a visual timer and counter on screen
[*] Added a pumpkinhead zombie variant
[*] Balancing tweaks
[/list]