Update 0.1.3 | Halloween Update!

[list] [*] Added Settings menu to the pause menu with sensitivity and music volume presets [*] New enemy: Shade. A new type of ghost that teleports [*] Picking up scrap automatically charges the generator a little bit [*] The Skull Totem's attack speed is now much slower [*] The day cycle has been adjusted for better clarity and pacing and to set up future changes regarding time between waves [*] Added a short respawn protection [*] Loot now has a quick delay before being picked up for readability fixes and also spreads out more dynamically when spawned [*] The gravestone now has no collision [*] The chance of ghosts spawning ghosts now is much smoother, preventing long chains of ghosts spawning ghosts [*] Zombies have much more variation in clothing, skin, and hair colors [*] Added the Bloodmoon Challenge Wave - happens randomly after night 3 [*] Added the Ghost Night! Challenge Wave - happens randomly after night 3 [*] Redesigned particle effects [*] Nights now have a visual timer and counter on screen [*] Added a pumpkinhead zombie variant [*] Balancing tweaks [/list]