Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
This is the 1.00! The whole team would like to thank all the players who participated in the Spellcaster University early access. The game has evolved a lot in almost two years thanks to you. But this is not the end of the road. We will continue to work on Spellcaster University: in addition to the updates that will fix the inevitable bugs that will be reported to us, we will be releasing a free DLC in autumn that will focus on magic items and student equipment. And we have other ideas for the future. Thanks again to everyone!
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New(major): Some events offer your students the opportunity to go on an expedition. Select your champions and guide them through the dungeons to collect loot. This brand new module includes spells, illustrations, specific events, and many other things.
New(major): New music, for days, nights and dungeons.
New: New variable objectives to renew your games.
New: Many new languages.
New: New events.
New: Display of the levels won on the global map.
New: Possibility to take back in hand the played artifacts.
New: The speed can now be controlled with the numeric keys.
New: Phoenix artifact boost dungeon expeditions.
New: Orc hound beat your students to motivate them.
New: New UI sounds.
New(major): Soundscapes for each region.
New: Barricaded doors for unused access to rooms (purely aesthetic).
New: Unique first names and surnames for each type of student.
New(major): Help book with a lot of information.
New: The stat book has been revamped, with more and more stats!
New: The general stat panel is accessible from the game.
New: New sounds for animations (like guinea pigs roaming the corridors).
New: New animations of injury and madness for students.
New: More equipment on the 2D portraits.
New: New 3D visual for graduating students. They no longer mysteriously disappear from your school.
Balance(major): Lots of adjustments on the effect of rooms, artifacts and equipment.
Balance: Some artifacts have a new effect that increases the efficiency of students in dungeons.
Balance: Some traits have a new effect that increases (or decrease !) the efficiency of students in dungeons.
Balance: The witch cat is now less effective (approximately 33% less effective).
Balance: Speed of advance of the evil adjusted to correspond to the modifications of the 1.0.
Balance: Resource quests are now more difficult.
Fix(major): Fixed a serious problem that made the game have a 1 in 5 million chance (precisely!) of crashing each time the random number generator was used.
Fix(major): Optimization of CPU consumption by reducing the number of operations performed in each cycle (such as unnecessary UI refresh).
Fix: Lots of various small fixes that we haven't seriously listed.
Fix: Pieces of equipment require at least one point in the magic involved to be equipped.
Fix: The Fir Ent card is now in the Nature deck rather than the base deck.
Fix: Changes in the advance of the forces of evil are now expressed as a percentage.
Fix: Organic rules now work as expected.
Fix: Full screen is not inverted anymore (it was a very stupid bug anyway...).
Fix: Forbidden characters on the different OS can no longer be used to name a school.
Fix: Improvement of the navmesh of the mountain level.
Fix: Easier (a bit) to place gazebo.
Fix: It is easier to select sleeping students (even if it is disrespectful to their sleep).
And a lot of other stuff that we didn't take the time to list in this changelog!