A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
[img]{STEAM_CLAN_IMAGE}/33590587/1a02136a896439f3cb85533d1606b8bca0900abf.png[/img]
The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.
In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.
[b]Critical errors[/b]
[list][*] Fixed infinite start of the battle on the Desert Road location
[*] Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
[*] Fixed non-working scissor lift at Magellan Station - Residential Level
[/list]
[b]Gamepads[/b]
[list]
[*] Fixed an issue related to interacting with items on the belt when near interactive location objects
[*] The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
[*] Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
[/list]
[b]Locations[/b]
[list]
[*] Fixed incorrect lighting at the Stone Forest location
[*] Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
[*] Fixed patency at the Destroyed Concord Station location
[/list]
[b]Sound[/b]
[list]
[*] Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
[*] Vignettes with cars now have sound
[*] Vignettes with Ursula now have sound
[*] Vignettes with additional automotive content now have sound
[/list]
[b]Miscellaneous[/b]
[list]
[*] Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
[*] Fixed a situation where each tick of damage caused the companion to say an “injured” line
[/list]
Changed how companions auto-resurrect after battles in Story difficulty mode
Fixed incorrect display of brass knuckles in a character's hand when switching weapons
[h1]Encased community is the most important for us - we are going to follow up closely for your feedback on the game.[/h1]
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[b]Encased: A Sci-Fi Post-Apocalyptic RPG[/b]
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[b]Dark Crystal Games[/b]
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[b]Black Tower Publishing[/b]
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