ENCASED - PATCH 3, HOTFIX 1: Gamepad tweaks, critical bug fixes and cosmetics

Encased: A Sci-Fi Post-Apocalyptic RPG

A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.

[img]{STEAM_CLAN_IMAGE}/33590587/1a02136a896439f3cb85533d1606b8bca0900abf.png[/img] The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes. In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below. [b]Critical errors[/b] [list][*] Fixed infinite start of the battle on the Desert Road location [*] Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility [*] Fixed non-working scissor lift at Magellan Station - Residential Level [/list] [b]Gamepads[/b] [list] [*] Fixed an issue related to interacting with items on the belt when near interactive location objects [*] The character that was controlled by the player earlier stops running in the indicated direction when choosing another character [*] Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location [/list] [b]Locations[/b] [list] [*] Fixed incorrect lighting at the Stone Forest location [*] Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location [*] Fixed patency at the Destroyed Concord Station location [/list] [b]Sound[/b] [list] [*] Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location [*] Vignettes with cars now have sound [*] Vignettes with Ursula now have sound [*] Vignettes with additional automotive content now have sound [/list] [b]Miscellaneous[/b] [list] [*] Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location [*] Fixed a situation where each tick of damage caused the companion to say an “injured” line [/list] Changed how companions auto-resurrect after battles in Story difficulty mode Fixed incorrect display of brass knuckles in a character's hand when switching weapons [h1]Encased community is the most important for us - we are going to follow up closely for your feedback on the game.[/h1] https://store.steampowered.com/app/921800/ [b]Click Follow to stay updated![/b] The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces. [b]Encased: A Sci-Fi Post-Apocalyptic RPG[/b] :chat: [url=https://discordapp.com/invite/w7QguaJ]Official Discord Server[/url] :checklist: [url=http://eepurl.com/dhl8fP] Newsletter[/url] :checklist: [url=https://twitter.com/DarkCrystal_HQ]Twitter (game updates)[/url] :checklist: [url=https://www.facebook.com/darkcrystalhq/]Facebook (game updates) [/url] :checklist: [url=https://www.youtube.com/c/DarkCrystalGames]Youtube (trailers, livestreams and dev diaries)[/url] :checklist: [url=https://vk.com/darkcrystalgames]VK (game updates in russian)[/url] :checklist: [url=https://www.instagram.com/darkcrystalgames/]Instagram (art and stories)[/url] [b]Dark Crystal Games[/b] :RideCheck: [url=https://store.steampowered.com/curator/33372091]Dark Crystal Games dev page on Steam[/url] :RideCheck: [url=http://encasedgame.com/press]Press Center (presskit and publications)[/url] :RideCheck: [url=https://darkcrystalgames.com] Dark Crystal Games (news and jobs)[/url] :RideCheck: [url=https://www.artstation.com/darkcrystalgames] Artstation (art production and stories)[/url] [b]Black Tower Publishing[/b] :tower: [url=https://store.steampowered.com/curator/33469242]Black Tower Publishing on Steam[/url] :tower: [url=http://blacktower.vc/blog] Black Tower's Blog[/url]