Turn Based Strategy RPG. With complex skills, sprawling world and intricate storyline.
[b]Empire Chronicles (Version 2.3.0) - Major Update[/b]
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[*] Item Popup now shows rarity color.
[*] Weapon/Armor drops on victory screen now shows rarity color.
[*] 79 New Uniques.
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[*] New Type of chest, guaranteed to contain a unique item.
[*] Crown of Flames: +30% crit Fire, Meteor, Meteor Swarm, Fire Storm
[*] Kronk's Amulet: remove dmg cap from Reckless Strikes) by passes enemy defenses
[*] Assassin's Cloak: +20% crit Shuriken
[*] Kronk's Armor: remove dmg cap from heavy blow) by passes enemy defenses
[*] Shaman's Belt: remove healing totem and flametongue mp cost
[*] Lucky Boots: decreases wild strike hit penalty by 10%
[*] Ethereal Sash: Dodge and Blur also give 75% magic evasion
[*] Daredevil Belt: Daredevil Belt: increases Advance, Gamble Strike, Reckless Strikes and Wild Strikes’ crit rate by 20% and crit damage by 50%.
[*] Helm of Obsession: Tunnel Vision also grants Might and Haste
[*] Hemomancer’s Gloves: HP drained by Draining Assault becomes a shield instead.
[*] Blademaster Gloves: Unleash, Omni slice and multi-slice will ignore enemy defenses
[*] Ring of Commitment: Power Attack, Lunge and Overcharge ignore enemy defenses and break damage cap
[*] Frenetic Gloves: Rapid Fist, Jab and Quick Slice deal double damage
[*] Custodian’s Shield: Intercept, Brace duration doubled
[*] Spiked Shield: +50% crit rate to Rampage
[*] Ocean Ring: increase Aqua Burst, Water, Water Jet, Tidal Wave, Tsunami damage by 30%
[*] Orpheus's Gloves: Requiem ignores enemy defenses
[*] Ring of Permafrost: Chill, Razor Shards and Blizzard will ignore enemy defenses and double duration of frozen
[*] Boots of Tundra: Ice Armor also increases Ice damage dealt by the user by 50% while active
[*] Amulet of Darkness: Dark Conduit increases dark damage by 100% instead
[*] Flame Amulet: Flame Shock, Flametongue +30% crit rate
[*] Gale Tome: Wind Shear and Wind Slash +30% crit rate
[*] Gaia Tome: Stomp and Earthern Fury ignore defense
[*] Thunder Tome: Shock, Lightning, Thunderbolts, Stormbolts, Spark, Storm Clouds +30% crit rate
[*] Tome of Decay: doubles effectiveness of Curse and Weakness’s wisdom debuffs
[*] Lich’s Bracers: Life Leech, Life Drain, Mortal Coil and Mass Drain, HP drained becomes a shield instead.
[*] Bright Amulet: Clear Eyes also raises the grants 50% accuracy and 25% crit.
[*] Slumber Quiver: Sleep targets one additional target.
[*] Elemental Quiver: Flame and Cold Arrow ignore enemy defenses and can break the damage cap.
[*] Book of Light: Smite, Piercing Smite, Holy crit rate +30%
[*] Holy Ring: Holy ignores enemy defenses and break damage cap.
[*] Taichi Belt: Ki Blast and Ki Shout ignore enemy defenses.
[*] Asura’s Belt: Spear hand Strike and Devastating Strike ignore defense and can break the damage cap.
[*] Enchanter’s Belt: Fire/Ice Brand also add faith and 25% crit.
[*] Chaser’s Belt: True Strike also increases Attack by 50%.
[*] Wind Helm: Wind Rider, Sky High crit rate +30%.
[*] Phasing Greaves: Blink Drop and Blink Strikes ignore defense.
[*] Gravity Ring: Blink Drop ignores damage cap.
[*] Serpent Ring: Toxic Vial ignores defense.
[*] Leaping Ring: Jump, Recovery Jump and Sky Grinder ignore defense and the damage cap.
[*] Lancer’s Amulet: Heavy Thrust, Piercing Thrust, Finishing Thrust ignore defense and damage cap.
[*] Soaring Amulet: Winds of Change also grants Haste to all allies.
[*] Serpentine Gloves: Sweep inflicts Staggered.
[*] Swift Shield: Shield Bash and Shield Cower become swift skills with 0 AT cost.
[*] Punishing Gloves: Buff Break, Sunder Attack and Sunder Defense become Swift with no PP cost.
[*] Guardian’s Amulet: Defensive Shout, Mend Wounds, and Taunt become swift with 0 AT cost.
[*] Sniper’s Belt: Crippling Shot becomes Swift and only costs 0 AT.
[*] Ring of Meditation: Mantra and Inner Calm become swift with 0 AT cost.
[*] Assassin's Mask: Shukuchi becomes swift with 0 AT cost.
[*] Syphoning Gloves: Soul Leech, Soul Drain and Mana Leech become Swift with 0 AT cost.
[*] Spearman’s Legguards: Piercing Strike, Lance, Dark Thrust, Multi-Thrust become Swift with 0 AT cost.
[*] Victorious Amulet: removes ST cost of Rally.
[*] Hunter’s Quiver: Careful Aim, Hunter’s Mark and Empowered Shots no longer cost PP.
[*] Sharpshooter Gloves: Barrage and Volley +50% crit damage.
[*] Fencer Belt: Thousand Cuts no longer costs PP.
[*] Amulet of Speed: Regen also grants Haste to the target.
[*] Gloves of Stealth: Ambush, Sneak Attack and Kill Combo ignore defense.
[*] Wilderness Belt: Entering Snake, Wolf, Eagle and Scorpion Stance also increases crit rate by 25% for 2 turns.
[*] Conductive Gloves: Shock, Lightning, Thunderbolts, Stormbolts, Spark and Storm Clouds ignore defenses against Wet targets.
[*] Inquisitor Gloves: Mark of Justice additionally increases all damage received by 15%.
[*] Divine Tome: Holy Circle also grants Death Ward for 1 turns to all allies.
[*] Ring of Judgement: Prayer inflicts Power/Armor/Magic/Wisdom Break on all enemies.
[*] Vampyr Set: 7 pieces of equipment, each increases damage dealt to enemies with Bleed by 10%
[*] Scorpion Set: 7 pieces of equipment, each increases damage dealt to enemies with poison or venom by 10%
[*] Torturer’s Gloves: deals 40% more damage against enemies with Heal Break.
[*] Arsonist’s Gloves: +40% damage when attacking Burning targets.
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[*] The blockade south of Warrington is now open once Ashtondale Keep is active.
[*] Wind Slash: Removed MP cost.
[*] Rally: Removed PP cost.
[*] Bug Fix: Orphos's stability passive was missing basic info.
[*] Bug Fix: Greater Orbs, Parrying Scrolls, and Shroud Scrolls should now drop from lvl45+.
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