Emily Wants to Play Update

[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11090180/e96bc12a0c378ae31a97948195f3c2221a8e8c46.png[/img] Hello to everyone reading this, I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Also, you can now use a usb controller to run around in the house. Update includes: For Windows and Mac: [list] [*]Upgraded the whole game to Unreal Engine 4.11.2 [*]USB Controllers now work on menus and all gameplay [*]Lowered default graphic settings to lessen crashes on lesser computers [*]Game down in size under 1 gigabyte, same quality [*]Subtle particle effects added [*]Added a few other subtle effects [*]Chester misbehaves less in this update, but he is still fast and mean :) [*]Emily roams around the basement sometimes [*]Made something (that no one ever found) a little more noticeable [*]Requires 1GB less video ram, but more is always better [*]Game should handle saving fullscreen and windowed mode options correctly [*]You can easily read all notes in the game, even in the dark! [*]Tons of optimizations, textures, lighting, etc… [/list] Windows Only: [list] [*]On new install, option to choose quality before game starts [*]Flashlight beam a little different [/list] Macs only: [list] [*]Lowered the frame rate some to make the gameplay smoother [*]Slowed down the speed of looking around (less MLG!) [/list] I think that is everything, I don't keep up with my changes very well. Thanks again to all of the great Emily Wants to Play fans out there. You guys are great! I watch the Let's Plays on YouTube. I read the comments here and there and everywhere. Plus, I check out what you guys are saying on social media. It has been very positive and I am glad that so many of you have enjoyed playing and watching people play Emily Wants to Play! -Shawn