[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11090180/e96bc12a0c378ae31a97948195f3c2221a8e8c46.png[/img]
Hello to everyone reading this,
I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Also, you can now use a usb controller to run around in the house.
Update includes:
For Windows and Mac:
[list]
[*]Upgraded the whole game to Unreal Engine 4.11.2
[*]USB Controllers now work on menus and all gameplay
[*]Lowered default graphic settings to lessen crashes on lesser computers
[*]Game down in size under 1 gigabyte, same quality
[*]Subtle particle effects added
[*]Added a few other subtle effects
[*]Chester misbehaves less in this update, but he is still fast and mean :)
[*]Emily roams around the basement sometimes
[*]Made something (that no one ever found) a little more noticeable
[*]Requires 1GB less video ram, but more is always better
[*]Game should handle saving fullscreen and windowed mode options correctly
[*]You can easily read all notes in the game, even in the dark!
[*]Tons of optimizations, textures, lighting, etc…
[/list]
Windows Only:
[list]
[*]On new install, option to choose quality before game starts
[*]Flashlight beam a little different
[/list]
Macs only:
[list]
[*]Lowered the frame rate some to make the gameplay smoother
[*]Slowed down the speed of looking around (less MLG!)
[/list]
I think that is everything, I don't keep up with my changes very well.
Thanks again to all of the great Emily Wants to Play fans out there. You guys are great! I watch the Let's Plays on YouTube. I read the comments here and there and everywhere. Plus, I check out what you guys are saying on social media. It has been very positive and I am glad that so many of you have enjoyed playing and watching people play Emily Wants to Play!
-Shawn