Elsie is a technicolour, hyperkinetic, rogue-like action-platformer filled with procedurally generated levels, an army of robots to blast through, and a wide scope of items & weaponry to make each run unique. Master countless magitek weapons and abilities in order to embrace the chaos.
Sup folks,
A big thank you to everyone who has picked up Elsie over the last week, and also to everyone who has been leaving constructive feedback in the forums since launch! Your feedback has helped give the devs a good idea of what to look at, while they're investigating some other things, here's a quick rundown on what to expect from the first patch dropping today!
Currently this update is only applies to Steam, we'll share more details for other platforms when applicable!
Fixes:
[list]
[*] Fixed an issue where bouncy bullets and piercing bullets would hit more times than intended
[*] Stopped Saws and Dodders enemies spawning an audio event per frame
[*] Fixed issue with Drones attacking at the same rate as Elsie
[*] Charge weapons no longer keep spawning infinite charging VFX
[*] Camera transitions between rooms should no longer lag behind
[*] Jacky's chatter no longer persists after unlocking her
[*] Tuxedo item description fixed to show correct values
[*] Spellmaster item description updated
[*] Helix augment description updated
[*] Fixed soft-lock when attempting to level up when leaving a challenge room
[*] Fixed soft-lock when opening menu during boss transitions
[/list]
Gameplay:
[list]
[*] After defeating a boss, they will no longer appear until after you've defeated the Guardian of that world
[*] Reduced bonus damage gained from Damage Up drops
[*] Armor Plating reduced from 5 to 3
[*] Reduced Unload's attack speed increase per bullet from 5% to 3%
[*] Enemies now scale harder over multiple runs
[/list]
Once again, thanks to everyone for trying Elsie and taking the time to share feedback! This isn't all the team are working on, and we'll have more news for you soon! [url=discord.gg/ksg]Jump in the Knight Shift Games Discord[/url] to provide your feedback directly to the devs or pop it in the Steam forums!