Elite Zombies & New Equipment Update

Welcome to ParadiZe

Paradise isn't exactly what you hoped for: it's infested with zombies! Thankfully, you can control them. Capture them and teach them to farm or fight. They will help you defend our camp while you explore the world looking for… a new paradise.

[img]{STEAM_CLAN_IMAGE}/42625961/584622f653b09dc83c952f49fb96898821b37705.png[/img] A public service announcement to all residents of ParadiZe: We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are [b]completely true[/b], so lock up your children, barricade your bases, and make sure you've cleaned the spike traps - sometimes the fleshy bits get all caught up in there, it's just [i][b]awful! [/b][/i] For those still brave enough to venture into ParadiZe, we want you to know our top men are on the case, well top man, Bob, it was Bob, OK. Bob has been hard at work, coming up with some new tools to deal with these unknown threats. [h2]Patch Notes[/h2] [h3]Key Features[/h3][list][*]New Enemy Type: [b]Elite Enemies[/b] have been added[list] [*]Larger Health Pools [*]Protection against enemies [*]Lower fall threshold [*]May not be interrupted by strong attacks [*]Are not deactivated if the pylon is destroyed [*]They can drop [b]Booster Kits[/b] when defeated (see below)[/list][*]Added a weapon and armor upgrade mechanic: [b]Booster Kits[/b][list][*]Available from level 1-3 (available only from Elites) [*]Boosts are installed on an item through the inventory [*]A weapon/armor can only have 1 Boost applied at a time [*][i]Booster Kits will be further developed and expanded on in future updates! [/i] [/list][*]New Hand Equipment: [b]Shield[/b][list] [*]Protects the user (Player/Zombot) from frontal attacks [*]The player is only protected when aiming[/list][*]New Zombot Equipment[list][*][b]Radio Antenna[/b][list][*]Passive Regen effect on all allied zombots [*]Active effect (configurable via modules) to revive friendly zombots[/list][/list][list][*][b]Mortar[/b][list][*]Active effect that fires rockets at surrounding enemies[/list][/list][*]New skill added to allow the player to convert their Zombots into Elite Zombots[/list][h3]Other Changes[/h3][list][*]Added the option to dismantle a stack of items instantly [*]Added a quest objective to unlock Elite Zombots for camp pylons [*] The weapon comparison panel now allows for quick comparisons between both weapons. [*]Text popups now explain action restrictions for players with the guest role in Public games. [*]Private sessions no longer have restrictions for players. [*]Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines[/list][h3]Bug Fixes[/h3][list][*]Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on. [*]The camp menace level is now saved and will not reset if you exit the game [*]Various bug fixes related to crashes, UI & online performance[/list] [h3]Follow our socials for more:[/h3] [url=https://nacon.me/paradize-discord style=button]Discord[/url] [url=https://twitter.com/ParadiZeProject style=button]Twitter[/url] [url=https://www.instagram.com/welcometoparadizegame style=button]Instagram[/url] [url=https://www.facebook.com/ParadiZeProject style=button]Facebook[/url]