Echo Point Nova demo v.4

Echo Point Nova

An open world FPS with extreme amounts of freedom and speed. Supports singleplayer and coop. By the team behind Severed Steel.

Hi everyone, This patch is focused on the orb arena fights. I've given players more control over when they start, and made the fights more consistently intense. No more hunting down the last few stragglers! I've also reduced some of the annoying traits of the enemy types and fixed an assortment of bugs. And finally I adjusted the overall lighting of the world to give a little more contrast. Please let me know what you think! -MattWLA [h2]Major changes:[/h2] [list] [*] Change how orb arena fights work: Players no longer need to hunt down last few stragglers. A high amount of enemies is kept stocked and players win when they hit a target kill count. Remaining enemies die and drop pickups for pickup extravaganza. [*] Changed how orb arena fights start: Players can activate instantly with button press, no longer proximity and wait based. All players on server need to activate. [*] Dimmed skylight, changed skylight color temp [/list] [h2]Minor changes:[/h2] [list] [*] Limit 2 shield guys at once per arena fight [*] Reduced shield guy HP [*] Made shield guy look 50% more intimidating [*] Tweaked quest text for find the hoverboard quest [*] Slowed AR reload speed [*] Add sound to jumping units as they jump [*] Tweaked some ledges in first ruin [*] Lowered difficulty of second arena fight [/list] [h2]Bug fixes:[/h2] [list] [*] Disable motion blur on fire particles (performance improvements near fire particles) [*] Can reliably interrupt shotgun and bolt action reloads [*] Fixed bugs where shotgun and bolt action would soft lock [*] HUD graphics are now immediately updated after binds changes [*] Fix countdowns counting down even in pause menu [*] Fix shotgun and sniper ammo going into negatives (not sure, untested) [/list]