Early Access Version 1.5 - Hyper Update

[b]Major Changes:[/b] • [b]Delete[/b] is now a new mechanic: - Delete is a shop option if the item is a market item, if used it completely removes the item from the run - Has 20% chance to be dropped by blue loot drones [img]https://i.ibb.co/WWVHN6P/Delete.gif[/img] • [b]Hyper mode[/b] is now available in the map selection screen which will increase game speed by 1.4x [img]https://i.ibb.co/Mh6DkpT/Hyper.gif[/img] • [b]Quick start[/b] is now an option in the main menu - Randomizes starting breacher, weapon and map - But retains map upgrades, map size/type, difficulty and if endless [img]https://i.ibb.co/wdc0TPP/Quick-Start.gif[/img] • Level changes tint by a small value to introduce variation [b]Minor Changes:[/b] • Time now slows down before leveling up to reduce mistakes • When getting damaged it is the same as stomping both scale with radius and damage return stat • Breacher no longer gets knocked back when damaged instead the enemy gets knockback'd • All breachers start with 1 stomp to be the same with dash and jump • Force stomp is now directly tied to stomp stat to limit spamming and make it a viable build • Controller button remapping: - Melee mapped to RB/right bumper - Force stomp mapped to LT/left trigger - Zeta's Shop mapped to select button - Xol's shop mapped to LB/left bumper - Autofire mapped right analog button press - Breacher information mapped Left analog button press • Charmed enemies now knockbacks other enemies • Cade's Token is now dropped in DarkNet and Uria's Token is dropped in Firewall exclusively • Changed energy cost of Ceramic Plate 3 -> 5 and Bandage 5 -> 3 [b]Bug Fixes:[/b] • Fixed invincible not working properly • Fixed weapon menu navigation for controller/handheld users • Fixed bug where reduced animation interferes with prop height • Fixed charmed enemies just standing still Happy breaching ! - AcidRain