[b]Major Changes:[/b]
• [b]Delete[/b] is now a new mechanic:
- Delete is a shop option if the item is a market item, if used it completely removes the item from the run
- Has 20% chance to be dropped by blue loot drones
[img]https://i.ibb.co/WWVHN6P/Delete.gif[/img]
• [b]Hyper mode[/b] is now available in the map selection screen which will increase game speed by 1.4x
[img]https://i.ibb.co/Mh6DkpT/Hyper.gif[/img]
• [b]Quick start[/b] is now an option in the main menu
- Randomizes starting breacher, weapon and map
- But retains map upgrades, map size/type, difficulty and if endless
[img]https://i.ibb.co/wdc0TPP/Quick-Start.gif[/img]
• Level changes tint by a small value to introduce variation
[b]Minor Changes:[/b]
• Time now slows down before leveling up to reduce mistakes
• When getting damaged it is the same as stomping both scale with radius and damage return stat
• Breacher no longer gets knocked back when damaged instead the enemy gets knockback'd
• All breachers start with 1 stomp to be the same with dash and jump
• Force stomp is now directly tied to stomp stat to limit spamming and make it a viable build
• Controller button remapping:
- Melee mapped to RB/right bumper
- Force stomp mapped to LT/left trigger
- Zeta's Shop mapped to select button
- Xol's shop mapped to LB/left bumper
- Autofire mapped right analog button press
- Breacher information mapped Left analog button press
• Charmed enemies now knockbacks other enemies
• Cade's Token is now dropped in DarkNet and Uria's Token is dropped in Firewall exclusively
• Changed energy cost of Ceramic Plate 3 -> 5 and Bandage 5 -> 3
[b]Bug Fixes:[/b]
• Fixed invincible not working properly
• Fixed weapon menu navigation for controller/handheld users
• Fixed bug where reduced animation interferes with prop height
• Fixed charmed enemies just standing still
Happy breaching !
- AcidRain