[h1]Highlights[/h1]
[list]
[*] [b]Some changes have been made to improve performance, especially in the later waves.[/b] The most impactful changes are the following:
[list]
[*] Changing how the enemy health animation when receiving damage works.
[*] Reducing the frequency at which some enemies shoot projectiles.
[*] Reducing the total amount of enemies that can spawn a bit.
[/list]
The changes included in this patch should make the game's FPS higher under heavy stress.
[*] [b]You can now earn the Gold Rush! achievement by playing in any ascension (even 0) instead of just on Ascension 5.[/b]
[/list]
[h1]Balance changes[/h1]
[h2]Enemies[/h2]
[list]
[*] [b]Enemies now have +10% health overall, except the final bosses, which have -20% health.[/b]
[*] [b]Enemies now have more speed in the early levels, and more or less the same speed than before this patch at level 4.[/b]
[*] More enemies now spawn in the early waves, to smoothen out the difficulty curve a bit (it was too easy in the early waves, with the difficulty concentrating too much in the later waves)
[*] Enemies now have bigger collision boxes among themselves, so they can't be as close as they were before this patch. They used to mesh together occupying a small amount of space, making them look as if there were fewer enemies than there were, and making area-damage towers much better options than single target towers in practically all cases.
[*] Enemies that dash now have no collisions with other enemies during the dashes, to avoid being blocked.
[*] Enemies are now immune to knockback during dashes, to avoid unexpected trajectories.
[/list]
[h2]Characters[/h2]
[h3]Golden Titan[/h3]
[list]
[*] Maximum speed: 100 >>> [b]120[/b]
[*] Starting Strength: 0 >>> [b]5[/b]
[*] Starting Intellect: 0 >>> [b]5[/b]
[/list]
[h2]Maps[/h2]
[h3]Big Box[/h3]
[list]
[*] Enemy amount multiplier: +20% >>> [b]+10%[/b]
[*] Enemy health multiplier: +0% >>> [b]+10%[/b]
[/list]
[h2]Potions[/h2]
[h3]Bloodrage Potion[/h3]
[list]
[*] Now gives +25% enemy damage instead of a +25% increase in the total amount of enemies.
[/list]
[h2]Towers[/h2]
[b]Most single-target towers[/b] [i](Archer, BF Rifle, Creative Painter, Double Trouble, Gatling Gun, Giant's Bane, Holy Executioner, Holy Sword, Life Absorber, Magic Launcher, Reaper, Resilient Blaster, Thief, Virtuoso and Warfare Displacer)[/i][b] now have +10% DPS overall[/b].
[h3]Crystal Miner[/h3]
[list]
[*] Cost: 70 >>> [b]60[/b]
[/list]
[h3]Spike Thrower[/h3]
[list]
[*] Cost: 40 >>> [b]30[/b]
[/list]
[h1]Bug Fixes[/h1]
[list]
[*] [b]Bug Fix:[/b] The health bar below the player now reflects Golden Titan's health well in all cases.
[*] [b]Bug Fix:[/b] The description for the Arcane Lectern can no longer show percentages above 100%.
[*] [b]Bug Fix:[/b] The EXP Gain reduction that Relief Potions give is now shown correctly in the stats panel (it was shown as double the amount that it actually was, but it was just a visual bug, as the EXP got calculated correctly)
[/list]