[h2]Major Updates[/h2]
[h3]New Boss Monster[/h3]
[list][*] [b]Normal Boss - Hertus[/b]
Hertus was a shaman who enjoyed the nature of the forest. After the infection however, the shaman embraced the transformation of his body instead of resisting. Finally he felt like one with the forest... looks like he can throw everything!
[img]{STEAM_CLAN_IMAGE}/35987741/557b31cbd196087d1d6c70f69a713ad0372c7b38.gif[/img][/list]
[h3]System[/h3]
[list][*] [b]Update of boss room generation[/b]
To prepare the addition of bosses, boss generation of the map will be changed! There will be a limit of 5 normal boss maps. That means if you start a new game, there will be 5 of 7 bosses in the map, which are randomly selected.
[*][b]Improved combat system[/b]
Have you experienced frustration from unexpected counter from bosses, even after attacking at the right timing? Length of stun will be increased if either you or the enemy get hit before finishing the action! This will be nullified if the target is immune to stun.[/list]
[h3]New Items[/h3]
[list][*] [b]Cursed Item: Gloves of the Blacksmith[/b]
Causes burn to player at every 5 attacks, then 3 small fire pillar will be summoned in front of you.
[*] [b]Normal Item: Distorted Sapling[/b]
Summons sapling after getting hit, which will aid you in combat. Attack speed of the sapling will be increased as you lose more health.
[*] [b]Boss Item: Black High-heeled Shoe[/b]
Attacking downed enemy will deal more damage.[/list]
[h2]Balancing[/h2]
[h3]Player Characters[/h3]
[list][*][b]Agave[/b]
[list][*] Healing amount of Agave's active item 'Holy Water' decreased from 70% of maximum health to 60% of maximum health.
[*] Decreasing effectiveness of 'Holy Water' reduced slightly, but the effect will be even worse when you use it at the same stage.
[*] Agave can now move when preparing the charged attack.
[*] Agave's 'Heavy Footstep' perk will be changed:
Able to move while charging the charged attack -> When preparing the charged attack, blocks single stun effect from enemies' attack.[/list][/list]
[list][*][b]Lycoris[/b]
[list][*] Heal multiplier for health point recovery from eating dead enemies' corpse reduced, from 0.2 to 0.07.[/list][/list]
[h3]Normal Monsters[/h3]
[list][*] Stats of the Female monster from the 'Wedding Ring' event slightly reduced overall.[/list]
[h3]Items[/h3]
[list][*][b]Active Item: Thorny Ground[/b]
If you use this item to place spike near the enemy, now it will shortly stun your enemy. However stun effect will not be triggered for the spikes that are already placed on the ground.
[*][b]Passive Item: Turtle Gem[/b]
Your shield now recovers up to certain amount at each use. So, even if you use your active item multiple times, you won't be able to get more shield.[/list]
[h2]Bug Fixes[/h2]
[list][*]Fixed the problem that occurs when Nagne dies simultaneously with the weakened boss.
[*]Fixed an issue where you couldn't use Nagne's special ability when you're out of mana.
[*]Fixed an issue that causes BGM to stop after attacking bosses with Nagne's charged attack.
[*]Fixed the problem that locked you in the area, when you restart the game immediately after killing the final boss.
[*]Fixed an issue where final boss changes when you restart the game before entering the final stage.
[*]Active item key will now be reset successfully after resetting keybindings to default.
[*]Input range for game controllers' analogue stick was adjusted. Tell us anytime if you still have problem playing with controllers.[/list]
[h2]Miscellaneous[/h2]
[list][*]New ending theme will be played after defeating Lobelia and Merc.
[*]New music is added for the event that indicates the final boss.
[*]Drinks from the bar are now cheaper. (2~9 golds → 1~4 golds)
[*]Instead of resetting the game, the game will now show you the title screen after game over or game clear screen.
[*]You can now check the dropped items' name and effect.
[*]Now you can choose whether you will enter the tutorial stage or not.
[*]Mimics won't spawn at the tutorial stage.
[*]Color of damage display will be more clear; changed from gray to silver.
[*]Improved the way the game displays difficulty:
[img]{STEAM_CLAN_IMAGE}/35987741/8dc265b8731958a999a54aef57f761b5cca72f68.png[/img][/list]