[h3]Code Cleanup / Refactor[/h3]
[list]
[*]Changed power-up effects in order to their scale represent the exact parameter of "Radius"
[/list]
[h3]Effects / Animations[/h3]
[list]
[*]Added pause menu countdown effect
[*]Improved LAST STAND so that its ease (slow down and speed up curve) perfectly match the Bézier curve of its animation
[*]Fixed an issue related to the fire effects on memorythm_08 which caused heavy stuttering and FPS drops
[/list]
[h3]Gameplay[/h3]
[list]
[*]Tweaked LAST STAND to automatically trigger a Power Shield as well, along with a Regeneration and a Sonic Boom
[/list]
[h3]Maps[/h3]
[list]
[*]Added physical objects to memorythm_15
[/list]
[h3]Optimizations[/h3]
[list]
[*]Optimized various parts of the game which reduced the installer by 500MB
[/list]
[h3]QoL improvements[/h3]
[list]
[*]Improved pause menu with countdown upon clicking continue
[/list]
[h3]UI[/h3]
[list]
[*]Changed text of countdown animation
[/list]
[h3]SFX[/h3]
[list]
[*]Added SFX to countdown animation
[/list]
If you have any issues or questions, please contact us on the [url=https://discord.gg/4a4GZrMjWn]Bass Defense Discord Server[/url] or via any platforms below.
[url=https://steamcommunity.com/app/3027000/discussions/]Bass Defense Community Hub[/url]
[url=https://discord.gg/4a4GZrMjWn]Bass Defense Discord Server[/url]
[url=https://www.youtube.com/@wombex-games]WOMBEX Games YouTube channel[/url]
[url=https://x.com/wombex]WOMBEX Games on X[/url]
[url=https://bass-defense.com]bass-defense.com[/url]