Early Access Update v 0.1.1.27

GHOSTWARE: Arena of the Dead

An unique blend of retro-fps, metroidvania and adventure. Escape the cyber afterlife you've been trapped into, hop between realities and shoot your way out with the help of your new allies. But are they really your friends? The Arena conspiracy goes deeper than you could possibly imagine...

EA v0.1.1.27 CHANGELOG: REBALANCING & QOL --- 1) Difficulty levels rebalanced: all damage received by player is passed through a multiplier which scales with difficulty. Easy: damage*0.75 Medium: damage*1.0 Hard: damage*1.5 Nightmare: damage*2.0 2) Added a third control point in "Dominance Zone" and adjusted the match accordingly. -Team AI for King of The Hill rebalanced -Rumbletron plays with Molly and Flak Jack from the start during the match in Dominance Zone 3) QOL changes -added glass panel in the tutorial route to teach new players about breakable glasses -added brief description upon picking a new weapon in the real world -"spread" section of the HUD now correctly hidden when player is in the real world -HUD is hidden when the player is in a lobby or a hub level -R-Frames don't do tactical rolls like humans anymore 4) Weapons from Episode One have been rebalanced to make them more effective and reliable during combat. -BUFF: Shotgun number of pellets increased 8 to 12, each pellet got its hitbox increased and its dmg has decreased from 10 to 9 -BUFF/NERF: Shocking Truth primary dmg increased from 8 to 12, secondary dmg decreased 25 to 12 so it's the same value -BUFF: Ricocheter primary dmg increased 6 to 9, hitbox increased. Secondary dmg increased 9 to 11 -NERF: Bubblegun projectile size decreased from 1.5 to 1.35, rate of fire increased from 0.375 to 0.425 -BUFF: SMG primary dmg increased from 6 to 12 NEW CONTENT --- 1)First crossover event in the Arcade: -Incision Guy is available as a playable character -Incision-themed map "DM_Meat" is available in Deathmatch 2)Other characters from the campaign are available in the Arcade: -the Wizard -R-Frame -Islander -etc. BUGFIXING --- -WASD movement keys remapping fixed -Dash "super jump" mechanic fixed/removed -Audio of the Wizard commenting your victory against Major Commando now plays properly -bullet cases sfx fixed -default duration of pop up tutorials extended -fixed slomo upon death of certain enemies -fixed weapon textures loading incorrectly -minor bugfix reguarding the music in CTF3 -various typos -fixed various places where the player could clip through -various minor fixes and softlocks