[h2]New content[/h2]
[list]
[*] Added BMW M2 CS Racing
[*] Implemented new UI menu system for the whole game
[*] Added new 3D scene for garage and made it visible across all main menu screens
[*] Added content for Pre-Season Battle Pass
[*] Replaced BMW M Hybrid V8 LMDh’s steering wheel with the version currently used in real-world racing in this car
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[h2]New features[/h2]
[list]
[*] Implemented stickers system with images applied on top of car’s livery and on car dashboards
[*] Implemented battle pass system
[*] Implemented rewards claiming system
[*] Implemented player titles system
[*] Implemented player profile background images system
[*] Implemented In-game Store 1.0 with more content to buy on both Steam and Epic Games Launcher
[*] Implemented rotating car roster system
[*] Added pit crew animations when performing pit stops
[*] Added pit stop radar to in-game HUD
[*] Implemented feature for compiling all shaders inside the game in main menu to avoid hiccups during their first loads in gameplay maps
[*] Added system for displaying currently active yellow flag zones on in-game minimap
[*] Implemented logic for distinguishing between minor and major false starts
[*] Added sector comparison feature for time trials
[*] Added possibility to automatically advance to next time trial opponent after beating currently selected one
[/list]
[h2]Gameplay[/h2]
[list]
[*] Changed how collision cooldowns are handled to a severity-shared timer with some additional caching
[*] Reworked minimap system for better accuracy of player icons
[/list]
[h2]Physics[/h2]
[h3]All GT3 cars[/h3]
[list]
[*] Implemented new tire model
[*] Adjusted tire grip behaviour
[*] Adjusted tire heat retention behaviour
[*] Adjusted tire cooling behaviour
[*] Adjusted tire lifespan
[*] Adjusted tire sizes and spring rates for each car
[*] Reworked base setups
[*] Adjusted engine braking
[*] Adjusted brake distribution
[*] Adjusted braking power
[*] Adjusted ABS behaviour
[*] Adjusted Fuel Consumption
[/list]
[h3]Praga R1[/h3]
[list]
[*] Implemented new tire model
Further adjustment will be required for grip/heat/cooling/lifespan behaviours
[/list]
[h2]Performance[/h2]
[list]
[*] Further improvements in reducing CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
[*] Reworked assets loading logic to improve loading times and occasional hiccups when interacting the game
[*] Removed DirectX 11 support due to its incompatibility with some of the new game features
[/list]
[h2]Audio[/h2]
[list]
[*] Adjusted opponent sound per-distance volume to improve audio quality and performance
[*] Fixed some problems with missing tire sounds and added more detail to the sound itself
[*] Equalized volume levels in BMW M4 GT4
[/list]
[h2]Bugfixes[/h2]
[list]
[*] Fixed issue with corner cuts not being registered correctly when hitting limit-detection cones on lap 1
[*] Fixed some cases where yellow flag zones were sometimes not replicated correctly between players in multiplayer scenarios
[*] Changed yellow flag zone updating logic so players moving out of track bounds can't extend it infinitely while driving outside of track bounds
[*] Fixed issue with tire temperatures not being affected by unit selected in interface settings
[*] Reduced loading time of car meshes to fix some problems with hiccups when players join servers
[*] Fixed issues with corner cuts not being cleared correctly when resetting time trial attempts
[*] Fixed issues with penalties being given to players when resetting time trial attempts
[*] Fixed issue with game not applying correct MGU-K deployment modes when starting time trial attempts
[*] Fixed some issues with engine starter sounds sometimes not being triggered properly when starting from garage
[*] Added stage names to stage start events in event table of the replay UI
[*] Improved driver’s hand positioning on Hyundai Elantra N steering wheel
[*] Fixed some issues with in-game leaderboards table flickering when the game is paused
[*] Extended the time trials leaderboard page size to cover the lists length
[*] Fixed some problems with loading screen scaling
[/list]
[h2]Known Issues [/h2]
[list]
[*] First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
[*] Mini-map in Pit Screen can be hard to see the individual sectors
[*] Pit Crew can be clipping on some tracks
[*] Dashboard stickers can be hard to view inside the sticker manager on Hypercars
[*] BMW M2 CS Racing - Engine audio not audible while in hood cam
[*] Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard
[/list]