Early Access Update (Patch Notes 1.12.0)

[h2]New content[/h2] [list] [*] Added BMW M2 CS Racing [*] Implemented new UI menu system for the whole game [*] Added new 3D scene for garage and made it visible across all main menu screens [*] Added content for Pre-Season Battle Pass [*] Replaced BMW M Hybrid V8 LMDh’s steering wheel with the version currently used in real-world racing in this car [/list] [h2]New features[/h2] [list] [*] Implemented stickers system with images applied on top of car’s livery and on car dashboards [*] Implemented battle pass system [*] Implemented rewards claiming system [*] Implemented player titles system [*] Implemented player profile background images system [*] Implemented In-game Store 1.0 with more content to buy on both Steam and Epic Games Launcher [*] Implemented rotating car roster system [*] Added pit crew animations when performing pit stops [*] Added pit stop radar to in-game HUD [*] Implemented feature for compiling all shaders inside the game in main menu to avoid hiccups during their first loads in gameplay maps [*] Added system for displaying currently active yellow flag zones on in-game minimap [*] Implemented logic for distinguishing between minor and major false starts [*] Added sector comparison feature for time trials [*] Added possibility to automatically advance to next time trial opponent after beating currently selected one [/list] [h2]Gameplay[/h2] [list] [*] Changed how collision cooldowns are handled to a severity-shared timer with some additional caching [*] Reworked minimap system for better accuracy of player icons [/list] [h2]Physics[/h2] [h3]All GT3 cars[/h3] [list] [*] Implemented new tire model [*] Adjusted tire grip behaviour [*] Adjusted tire heat retention behaviour [*] Adjusted tire cooling behaviour [*] Adjusted tire lifespan [*] Adjusted tire sizes and spring rates for each car [*] Reworked base setups [*] Adjusted engine braking [*] Adjusted brake distribution [*] Adjusted braking power [*] Adjusted ABS behaviour [*] Adjusted Fuel Consumption [/list] [h3]Praga R1[/h3] [list] [*] Implemented new tire model Further adjustment will be required for grip/heat/cooling/lifespan behaviours [/list] [h2]Performance[/h2] [list] [*] Further improvements in reducing CPU frame time to improve experience with multiple cars on a track (especially on older CPUs) [*] Reworked assets loading logic to improve loading times and occasional hiccups when interacting the game [*] Removed DirectX 11 support due to its incompatibility with some of the new game features [/list] [h2]Audio[/h2] [list] [*] Adjusted opponent sound per-distance volume to improve audio quality and performance [*] Fixed some problems with missing tire sounds and added more detail to the sound itself [*] Equalized volume levels in BMW M4 GT4 [/list] [h2]Bugfixes[/h2] [list] [*] Fixed issue with corner cuts not being registered correctly when hitting limit-detection cones on lap 1 [*] Fixed some cases where yellow flag zones were sometimes not replicated correctly between players in multiplayer scenarios [*] Changed yellow flag zone updating logic so players moving out of track bounds can't extend it infinitely while driving outside of track bounds [*] Fixed issue with tire temperatures not being affected by unit selected in interface settings [*] Reduced loading time of car meshes to fix some problems with hiccups when players join servers [*] Fixed issues with corner cuts not being cleared correctly when resetting time trial attempts [*] Fixed issues with penalties being given to players when resetting time trial attempts [*] Fixed issue with game not applying correct MGU-K deployment modes when starting time trial attempts [*] Fixed some issues with engine starter sounds sometimes not being triggered properly when starting from garage [*] Added stage names to stage start events in event table of the replay UI [*] Improved driver’s hand positioning on Hyundai Elantra N steering wheel [*] Fixed some issues with in-game leaderboards table flickering when the game is paused [*] Extended the time trials leaderboard page size to cover the lists length [*] Fixed some problems with loading screen scaling [/list] [h2]Known Issues [/h2] [list] [*] First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier [*] Mini-map in Pit Screen can be hard to see the individual sectors [*] Pit Crew can be clipping on some tracks [*] Dashboard stickers can be hard to view inside the sticker manager on Hypercars [*] BMW M2 CS Racing - Engine audio not audible while in hood cam [*] Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard [/list]