Hi everyone,
We have a great update for you! We would love to hear what you think. Be sure to pop by [url=https://discord.gg/kx6z4GX]our Discord server[/url].
Note: We had to wipe the leaderboard because of issues with scores in the previous version.
[h1]Achievements[/h1]
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[*] Added unlockable achievements.
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[h1]Gameplay[/h1]
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[*] Time to revive players has been improved.
[*] Enemies and players have received footstep sounds..
[*] Fresh look for the health pickup.
[*] Added particles to the dash.
[*] Broken Machine objective will now emit particles when pipes are broken.
[*] Added effects that display when a player regains health.
[*] Paint splatters now stick to more movable objects.
[*] Balancing in the damage handling from enemy to player.
[*] Added new fountain objective.
[*] The big paint blobs of the broken machine now do splash damage.
[*] New doors blocking the player from the middle zone before completing the defend circle objective for the first time.
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[h1]Level[/h1]
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[*] Improved the look for the HUB, the cutting zone and the paint zone.
[*] Added more environment sounds.
[*] The broken machine zone has received various improvements and fixes.
[*] The cutting zone has improved collision for all floors and walls that paint can stick on.
[*] Fixed collision issues in the entrance and middle zone.
[*] Improved behavior for enemies jumping down from ledges.
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[h1]Character[/h1]
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[*] New character: Rebel. You have a 50% chance of getting this character or Diva. Swapping from character can be done by hitting E at a locker in the HUB.
[*] The enemy and player movement animations have been improved.
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[h1]Menus[/h1]
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[*] Revive prompt has a new appearance.
[*] Pause menu in the HUB now has a back to main menu button.
[*] Improved loading screen.
[*] Improved menu UX.
[*] Reduced volume of splash screen audio.
[*] Animated win objective popup.
[*] Animated timer for half time and final seconds of the session.
[*] Improved session victory screen.
[*] Improved rich presence integration with Steam.
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[h1]Bug fixes[/h1]
[list]
[*] Fixed a crash that had to do with the weapon.
[*] Network bandwidth usage has been decreased.
[*] Score items are now properly synced over the network.
[*] Vending Machines objective is now properly synced over the network.
[*] Fixed bug where the pause menu could get stuck on the screen.
[*] Fixed issues when joining sessions through Steam Friends invites.
[*] Fixed bug where the broken machine objective could not be restarted in the same session.
[*] Fixed players being able to move and aim in the pause menu.
[*] Fixed that walking up to a vending machine would also complete the objective.
[*] The muzzle flash effect is no longer white for clients.
[*] Added fallback font for Chinese characters on places where playernames will be displayed.
[*] Improved performance for some of the biggers models.
[*] Projectiles are no longer blocked by melee weapons.
[*] Fixed downed players being able to revive each other when they are close together.
[*] Fixed bug where the dash cooldown would get out of sync after using it multiple times in a row.
[*] Fixed projectiles shooting backwards when standing close to an object.
[*] Fixed bug with enemies doing damage to the clients.
[*] Fixed an issue where enemies would continue hitting the player in single player after the player was downed.
[*] Fixed issue where enemy and player hit animations wouldn't play on clients.
[*] Fixed issue where reload audio was played multiple times.
[*] And we fixed various other smaller bugs.
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If you find any new bugs while playing the game, we would love to hear about them so we can get them fixed as soon as possible. You can report bugs in [url=https://discord.gg/kx6z4GX]our Discord server[/url].