EARLY ACCESS UPDATE #7: SOMNILOQUY

The Blackout Club

The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town. 1-4 players explore procedurally-generated missions against a fearsome enemy you can only see with your eyes closed.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/a1e051a1507726413ce6d8da5102b80d5a17087d.jpg[/img] Welcome to the seventh Early Access update to [i]The Blackout Club[/i]. This update brings several new maze areas and connections, a new mission, lots of improved UI, and fixes in numerous areas! [h1][u][b]NEW ADDITIONS[/b][/u][/h1] [u][b]NEW MISSION: Hide The Evidence[/b][/u] Uh-oh, looks like a club member has caused a nasty bit of trouble during a blackout (it involves doves and blood, ewww). If CHORUS finds out it could mean big trouble. Find and remove the evidence, receive bonus XP for cleaning up the trail they left in their wake! [u][b]NEW AREA: The Barracks[/b][/u] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/37586586f7acbb1248b656979ec3a45e1fce4067.jpg[/img] Some of the sleepers no longer leave the maze, they have been fully consumed. This is where they live. [u][b]NEW AREAS: Somniloquy(s)[/b][/u] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32222500/00aac788ccd8b31a14385b6b60de65ade9601cfc.jpg[/img] A pair of areas with an unknown purpose. What are those smoke filled chambers? Why are there two of these large rooms isolated by space and sound insulation? The maze keeps its secrets.... [u][b]NEW UI[/b][/u] We have updated quite a bit of the UI! [b] Leaderboards, Journals, Team Info, Inventory, and Session Menus have all been overhauled[/b]. Of particular note,[b] the new session menu asks hosts to specify whether they would prefer a public or friends only game[/b]. We are hoping this resolves some of the confusion that has led some to kick players when they join mid-game. [b][h1][u]GAMEPLAY CHANGES[/u][/h1][/b] [list] [*] [b]When performing a ritual with a Light of Rebellion you will now be asked to specify what Voice you want your sacrifice to go to[/b]. What does that mean? Only one way to find out. [*][b] Indomitable has been nerfed[/b]. We discovered that Indomitable was refilling faster than we intended, allowing it to be too much of a speed run build. We have rebalanced the amount of injury required to recharge the power. Sorry to all who got used to lots of free sprinting! [*] [b]Added ability to Opt-Out of Stalker Mode[/b]. Some players have said they would like to no longer be stalked after deciding the mode is not for them. We added a button in the Options Menu that will reset your stalker settings. This means that you will be invaded ONE MORE TIME if you reset, but after that you will not be invaded as a host if you don't stalk anyone else. This option is only available to those who have stalked other players (meaning they have opted-in) [/list] [h1][u][b]FIXES AND OPTIMIZATIONS[/b][/u][/h1] This update features a number of fixes and attempts to make the game run better. Some highlights are: [list] [*] Changes to replication to reduce the CPU load on the host machine [*] Ragdoll improvements for AI (should be less juddery, react better to crossbow) [*] Many, many UI fixes [*] Fix for AI getting into an unresponsive state [*] Fix for getting stuck in the sleeping bag on load (rare, but very annoying) [*] Fixes to footstep guide to prevent it walking into the sky for no good reason [*] And More! [/list] The full update list will be posted on the forums and a link will be updated here once it is ready! Thanks again to all the club members who are fighting the good fight in Redacre, and all the stalkers who are ratting them out! We hope you have fun and we appreciate all the feedback and support. -Question