Early Access Update #37 - Swimming Ducks, Quality of Life changes, decoration!

Farm Together 2

Grow your own farm all by yourself, or cooperate with your friends in the long awaited sequel to the cozy, relaxing farming experience!

Hi! In today's update, we're bringing a bunch of improvements, based on user suggestions and feedback. Check them out! [b]New content:[/b] [list] [*]New road: Pier [*]New farmhand stall variations. [/list] [b]Improvements:[/b] [list] [*]Ducks can now enter and swim in water tiles adjacent to theirs. [*]You can now enable automatic tractor in Recycle mode (it will keep adding items to the queue) [*]The "Need resources" error can now show more than just one type of resource (useful for houses and production buildings). [*]When recycling a tile, now the plowed/harvested land has priority over sprinklers (so sprinklers are removed last). This allows to recycle fields more easily. [*]You can now place sprinklers with the automatic tractor. It will try to place one sprinkler every 3 tiles. [*]You can now use the mouse wheel to zoom in / out in the map. [*]Money/Resource pop-ups from actions in town shops are now shown in the shopkeeper position (should be easier to see while interacting with them) [*]You can now place some fences underwater. This information is shown in the shop. [*]Added a button to show the minimap key. [*]Decorations and buildings placed in sidewalks are now placed slightly higher. [*]Added a small notice to the warehouse telling that the storage increase isn't fixed. [*]Added Gamepad RGB light support (for example Dual Shock controllers). [*]If an item is requested in a quest, it will show quest progress information in the shop window. [/list] [b]Gameplay changes:[/b] [list] [*]Feeders will now increase the amount of food gained per resource. [i]This amount is not fixed and ranges from +0% to +20%, depending on the number of tiles per feeder in the animal group.[/i] [*]Recipe levels will now slightly increase the amount of diamonds you get when finishing them. [*]Watering crops/flowers that are below 10% (when the water icon is shown) will now grant some favor. [*]Increased favor obtained from house jobs and production buildings. [/list] [b]Bugfixes:[/b] [list] [*]Fixed Farmhand icons being shown outside of the map area. [*]Fixed farm grid being slightly misplaced. [*]Fixed fence door sound being improperly spatialized. [*]We gave Hockles that favor he missed out on in his daily bonus. [i]jk[/i] [/list] Today's Farm showcase: "The Vale - New House" by KRequiem [img]{STEAM_CLAN_IMAGE}/44878975/f51b8eda2713199df5aec3adecc2a854e09747f4.jpg[/img]