Early Access Update #28 - Production buildings & much more!

Farm Together 2

Grow your own farm all by yourself, or cooperate with your friends in the long awaited sequel to the cozy, relaxing farming experience!

Today's update brings a new feature to the table, Production Buildings! [img]{STEAM_CLAN_IMAGE}/44878975/a392b4216abbe92a27bd5599f2caefface608248.jpg[/img] These buildings will allow you to produce cheese, honey and jam from more basic resources. They can enqueue production and will be improved with use, so you can just let them do their thing! We're also adding a bunch of bugfixes, improvements and balance changes to the mix. Check them out! [b]New items:[/b] [list] [*]Production Buildings: Jam Factory, Cheese Factory and Beehive [*]Duck bush decoration [*]New floor types: Pavement and Sidewalk [*]New cowboy/cowgirl clothing, hat/hair, earrings and backpack [*]New crops: Cabbage and variants. [*]New decorations: Fountain and water trough [/list] [b]Improvements:[/b] [list] [*]Pushed back farm exterior walls a bit so fences don't mesh with them. Also added an exterior corner model. [*]You can now change map icons to use the ones for items instead of the resources. [*]Added an "Animal Density" setting to video->advanced.[i]Default and previous amount is set to "High". Smaller density will spawn less animals and it will be easier on performance. It's just visual and doesn't affect income or food consumption.[/i] [*]Added slight slits to the inventory screen to determine the fill percentage more easily. [*]Modified quick travel building model so you can move through it. [*]Added a couple of special visual effects. [*]Increased grass saturation a bit.[i]We've read your comments about "washed out colors". While we think many items in the game are already highly saturated, it's true that the grass itself was a bit grayish in some cases. We've increased its saturation. We're not 100% sure of the change so it may be reverted. Let us know what you think![/i] [/list] [b]Balance changes:[/b] [list] [*]Feathers are now classified as a rare resource. This means shop upgrades will ask for a smaller amount of them, and the warehouse will also increase feather storage in a slightly smaller amount. [*]Farm level will have a much smaller effect on the amount of job resources requested by townspeople. [/list] [b]Bugfixes:[/b] [list] [*]Fixed shop not properly centering on the selected item when opening it. [*]Fixed ducks harvestable 3d model resource when model quality is set to low. [*]Fixed animal food no longer being updated after splitting a group in specific situations. [*]Fixed crash when terraforming slopes/hills covering A LOT of area. [*]Fixed teleport to house not working when opening the map from the bus stop. [*]Fixed find games buttons resetting their content when doing alt-tab, or using a gamepad and a controller at the same time. [*]Fixed find games filtering not working properly when mashing the button. [*]Fixed exterior ground not being rendered. [/list] [b]Today's Farm Showcase: "My New Flower Duck Park" by GerseGames[/b] [img]{STEAM_CLAN_IMAGE}/44878975/9c7ac69c201d796a7e63d423a2b3e93486874de9.jpg[/img]