Early Access | Update #3

Attention, Survivors! We are pleased to announce the release of the third update for FatalZone, which, in addition to minor changes and optimizations, also includes new content! [previewyoutube=GtvfpNJIqMM;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/44341241/8d9042be5b752eb2f5826768fbb98ee0c74ebb4e.png[/img] New items: [list][*] New character class — Saboteur: Every 120 seconds, the Saboteur activates one of two abilities, depending on his current HP: — if HP is above 50%, Absolute Evasion is activated, rendering the Saboteur immune to enemy-inflicted damage for 20 seconds and boosting his own damage by 30%; — if HP is below 50%, Absorption is activated, granting the Saboteur invulnerability for 20 seconds and a temporary 30% movement speed bonus, while also converting 50% of incoming damage into healing. [*] New boss — Grapper; [*] New Weapon Workshop building functionality: You can now change your characters' equipment at the Workshop at any time! [*] New skills: "Thunder Shurikens" — throws several projectiles at random points in a semicircle in front of the character that penetrate any number of enemies and inflict physical damage; "Dark Fusion Cube" — places a cube on the ground that shoots out rays of dark fire after a short pause. [*] New enemies: Zombie Bear dashes at the Merc whenever it gets into the range of 4 and 10 meters from them. If the beast is closer or further than the specified distance, it will give chase at regular speed; Ergot is an enemy surrounded by a damage-dealing aura that follows the Merc tirelessly and likes to hang out close to them. [*] "Kill all zombies" mini-game; [*] New unique Biotech perk — "Toxic Fungus": Every 25 seconds, it creates a mushroom that deals AoE damage over the next 10 seconds. [*] New achievements.[/list] [img]{STEAM_CLAN_IMAGE}/44341241/8d9042be5b752eb2f5826768fbb98ee0c74ebb4e.png[/img] Other changes: [list][*] Ghost Rider New music tracks have been added; Reduced Fire Trail duration: 5 > 3 sec. [*] Damage numbers: Reduced font size; Reduced display time; Adjusted display priority — the numbers will no longer overlap the Merc and their foes. [*] Interactive points: Bosses spawned by triggering interactive zones will now have a dedicated health bar. [*] EVAC: The chest under the dome can now only be of first rarity. [*] Graphics and sounds: Added unique effects and sounds when defeating certain enemy types. [*] HQ: Will now also display achievement names. [*] "Forest" Location: Mutators now will spawn fewer Exploding Zombies; Mutators now will spawn fewer Large Zombies. [*] Seismic Hammer: Reduced the base damage AoE for all levels; Increased the damage AoE for the Cataclysm Evolution. [*] Spear: Increased base damage for all levels. [*] Shotgun: Increased base damage for all levels; Burning damage has been increased when equipped with the corresponding Evolution, but its duration has been shortened. [*] Bat: Increased base damage for all levels. The update also brings many other changes, including minor visual and audio fixes![/list] [img]{STEAM_CLAN_IMAGE}/44341241/8d9042be5b752eb2f5826768fbb98ee0c74ebb4e.png[/img] We would like to thank you for your patience and active support, and hope that you will stay tuned to see the future of FatalZone unfold with us!