Attention, Survivors!
We are pleased to announce the release of the third update for FatalZone, which, in addition to minor changes and optimizations, also includes new content!
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New items:
[list][*] New character class — Saboteur:
Every 120 seconds, the Saboteur activates one of two abilities, depending on his current HP:
— if HP is above 50%, Absolute Evasion is activated, rendering the Saboteur immune to enemy-inflicted damage for 20 seconds and boosting his own damage by 30%;
— if HP is below 50%, Absorption is activated, granting the Saboteur invulnerability for 20 seconds and a temporary 30% movement speed bonus, while also converting 50% of incoming damage into healing.
[*] New boss — Grapper;
[*] New Weapon Workshop building functionality:
You can now change your characters' equipment at the Workshop at any time!
[*] New skills:
"Thunder Shurikens" — throws several projectiles at random points in a semicircle in front of the character that penetrate any number of enemies and inflict physical damage;
"Dark Fusion Cube" — places a cube on the ground that shoots out rays of dark fire after a short pause.
[*] New enemies:
Zombie Bear dashes at the Merc whenever it gets into the range of 4 and 10 meters from them. If the beast is closer or further than the specified distance, it will give chase at regular speed;
Ergot is an enemy surrounded by a damage-dealing aura that follows the Merc tirelessly and likes to hang out close to them.
[*] "Kill all zombies" mini-game;
[*] New unique Biotech perk — "Toxic Fungus":
Every 25 seconds, it creates a mushroom that deals AoE damage over the next 10 seconds.
[*] New achievements.[/list]
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Other changes:
[list][*] Ghost Rider
New music tracks have been added;
Reduced Fire Trail duration: 5 > 3 sec.
[*] Damage numbers:
Reduced font size;
Reduced display time;
Adjusted display priority — the numbers will no longer overlap the Merc and their foes.
[*] Interactive points:
Bosses spawned by triggering interactive zones will now have a dedicated health bar.
[*] EVAC:
The chest under the dome can now only be of first rarity.
[*] Graphics and sounds:
Added unique effects and sounds when defeating certain enemy types.
[*] HQ:
Will now also display achievement names.
[*] "Forest" Location:
Mutators now will spawn fewer Exploding Zombies;
Mutators now will spawn fewer Large Zombies.
[*] Seismic Hammer:
Reduced the base damage AoE for all levels;
Increased the damage AoE for the Cataclysm Evolution.
[*] Spear:
Increased base damage for all levels.
[*] Shotgun:
Increased base damage for all levels;
Burning damage has been increased when equipped with the corresponding Evolution, but its duration has been shortened.
[*] Bat:
Increased base damage for all levels.
The update also brings many other changes, including minor visual and audio fixes![/list]
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We would like to thank you for your patience and active support, and hope that you will stay tuned to see the future of FatalZone unfold with us!