Design your Event Sites, Book Artists, Build your Career as a Promotor and Produce your own Festivals!
Here we go! It is official, Festivals - Headliners is now available in [b]Early Access[/b]! I’m very proud of how far this project has come - and very eager to continue building, expanding and improving my very first, solo developed game.
There are still quite a few bugs to squash, the simulation is still fairly basic, and I still have a lot of ideas for content to add, but overall, I think the game is very fun to play, and I hope you will agree.
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[*] [b]Pricing[/b]
As I’ve also mentioned on the Steam Store page in the Early Access section, pricing for the game will increase as the features of the game are extended and more content is added. Right now the price is set at $4,99, which I think is a fair reflection to the state the game is currently in.
[*] [b]Launch Discount[/b]
BUT - until the 10th of June you’ll get an additional 20% discount, so you can get the game and [i]all future updates [/i]for $3.99 only, so it pays off extra to be one of the [i]early-early birds [/i]😉
[*] [b]Updates[/b]
The coming days / weeks I’ll be closely monitoring the issues and bugs reported by the community, and working to fix the currently known issues, with the most reported bugs getting the highest priority. After these initial weeks, development will be a mix between bug fixing and adding new features to the game. As always, I’ll keep you up to date on progress using “Development Update” posts on the Steam Community page.
[*] [b]Bugs & Feedback[/b]
If you want to report bugs or provide other feedback, you can use the online feedback form, or for direct contact with the developers, join [url=https://discord.gg/Q6HvHvchvX]our Discord[/url] and use the #feedback channel!
[*] [b]Website[/b]
The new website is online! You can now visit [url=http://festivalsheadliners.com]http://festivalsheadliners.com[/url] and read all about the game! The entire user manual (which is also included in the game) is also available, as is the list of known issues, which is updated automatically based on the bug tracker I use for the game’s development. More content, especially user manual documentation, will be added in the coming days.
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All that said, I hope everyone likes what I have been working on for the past 3 years, and would love to hear what you think, over on our [url=https://discord.gg/Q6HvHvchvX]Discord[/url] or Steam's community forums!