EA Update v0.7.3 - NEW ASSIST: Lady Luck!

[u][b]Highlights[/b][/u] [b]Lady Luck joins the assist roster![/b] · Lady Luck throws one of six dice on each use, each with their own unique art and mechanics. [u][b]General[/b][/u] [b]Gameplay[/b] · Input buffer logic rewritten to be more optimized and improve stability. · Fixed bug that prevented jumps from being restored when you are hit out of a tech. · 📢Crash bounce camera shake intensity halved. [b]CPU[/b] · CPUs no longer randomly wavedash. [u][b]Menus[/b][/u] [b]Bug Fixes[/b] · Mouse being caught in windowed mode     - Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode. [u][b]Online[/b][/u] [b]Rollback Optimization[/b] · Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation. [u][b]Playable Characters[/b][/u] [b]General[/b] · Crash Attacks     - Reversible angle is now off and removed angle hitboxstats updates.          - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way). [b]Orcane[/b] · Hurt Light High     - Fixed missing pixel. · Forward Tilt     - Fixed missing pixel. [b]Ultra Fishbunjin 3000[/b] · General     - Hurtboxes tightened on parry. [b]The Watcher[/b] · General     - Hurtboxes tightened on crash attack. · Divinity     - 📢Fixed bug that prevented buffering into divinity specials.     - 📢Fixed bug that caused divinity neutral special to heal the player. · Side Special     - 📢Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge. [b]Welltaro[/b] · Emote     - 📢Fixed missing pixels on the pixel art. [u][b]Assists[/b][/u] [b]Ape[/b]     - 📢Fixed missing pixels on the pixel art. [b]Kragg[/b]     - Pillar can no longer be destroyed while rising. [b]Lady Luck [/b]     - Added to the game! [u][b]Stages[/b][/u] [b]General[/b] · Characters are now far less likely to squeeze between overlapping terrain points. · Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes. [b]Pepperpain[/b] · Normalized right side of camera box with the left side. [u][b]Custom Content[/b][/u] [b]Bug Fixes[/b] · Fixed bug where updating string-based stats of any kind to null would have no effect. [u][b]Character Template v0.2.5[/b][/u] [url=https://github.com/Fraymakers/character-template/releases/tag/0.2.5]https://github.com/Fraymakers/character-template/releases/tag/0.2.5[/url] [b]characterStats.hx[/b] · Updated with bury visual parameters.     - buryAnimation          - Defines the animation your character displays when buried. Defaults to "hurt_thrown".     - buryFrame          - Defines the frame of the animation you’ve specified to display when buried. Defaults to 13.     - buryOffsetY          - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0. [b]Down Strong[/b] · Now buries enemies.     - buryType          - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default).     - buryTimeBase          - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0.     - buryTimeScaling          - Multiplies the buryTimeBase relative to the enemy’s damage converted to frames. Defaults to 1.0. [u][b]Fraymakers Api Types Plugin v0.3.6[/b][/u] [url=https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6]https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6[/url]