[u][b]Highlights[/b][/u]
[b]Lady Luck joins the assist roster![/b]
· Lady Luck throws one of six dice on each use, each with their own unique art and mechanics.
[u][b]General[/b][/u]
[b]Gameplay[/b]
· Input buffer logic rewritten to be more optimized and improve stability.
· Fixed bug that prevented jumps from being restored when you are hit out of a tech.
· 📢Crash bounce camera shake intensity halved.
[b]CPU[/b]
· CPUs no longer randomly wavedash.
[u][b]Menus[/b][/u]
[b]Bug Fixes[/b]
· Mouse being caught in windowed mode
- Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode.
[u][b]Online[/b][/u]
[b]Rollback Optimization[/b]
· Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation.
[u][b]Playable Characters[/b][/u]
[b]General[/b]
· Crash Attacks
- Reversible angle is now off and removed angle hitboxstats updates.
- This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way).
[b]Orcane[/b]
· Hurt Light High
- Fixed missing pixel.
· Forward Tilt
- Fixed missing pixel.
[b]Ultra Fishbunjin 3000[/b]
· General
- Hurtboxes tightened on parry.
[b]The Watcher[/b]
· General
- Hurtboxes tightened on crash attack.
· Divinity
- 📢Fixed bug that prevented buffering into divinity specials.
- 📢Fixed bug that caused divinity neutral special to heal the player.
· Side Special
- 📢Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge.
[b]Welltaro[/b]
· Emote
- 📢Fixed missing pixels on the pixel art.
[u][b]Assists[/b][/u]
[b]Ape[/b]
- 📢Fixed missing pixels on the pixel art.
[b]Kragg[/b]
- Pillar can no longer be destroyed while rising.
[b]Lady Luck [/b]
- Added to the game!
[u][b]Stages[/b][/u]
[b]General[/b]
· Characters are now far less likely to squeeze between overlapping terrain points.
· Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes.
[b]Pepperpain[/b]
· Normalized right side of camera box with the left side.
[u][b]Custom Content[/b][/u]
[b]Bug Fixes[/b]
· Fixed bug where updating string-based stats of any kind to null would have no effect.
[u][b]Character Template v0.2.5[/b][/u]
[url=https://github.com/Fraymakers/character-template/releases/tag/0.2.5]https://github.com/Fraymakers/character-template/releases/tag/0.2.5[/url]
[b]characterStats.hx[/b]
· Updated with bury visual parameters.
- buryAnimation
- Defines the animation your character displays when buried. Defaults to "hurt_thrown".
- buryFrame
- Defines the frame of the animation you’ve specified to display when buried. Defaults to 13.
- buryOffsetY
- Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0.
[b]Down Strong[/b]
· Now buries enemies.
- buryType
- Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default).
- buryTimeBase
- Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0.
- buryTimeScaling
- Multiplies the buryTimeBase relative to the enemy’s damage converted to frames. Defaults to 1.0.
[u][b]Fraymakers Api Types Plugin v0.3.6[/b][/u]
[url=https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6]https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6[/url]