EA Update v0.7.1 - Mini Bug Fixes (and cool new Welltaro flame effect)

[u][b]General[/b][/u] [b]Hit Sparks[/b] · Spike     - New work in progress sprite added. [u][b]Playable Characters[/b][/u] [b]The Watcher[/b] · Bug Fixes     - Fixed bug that prevented Wrath Strongs from becoming stronger after charging.     - Fixed bug that allowed you to switch from a Calm to a Divinity special mid animation if you triggered Divinity during the Calm animation and landed.     - Fixed bug that sometimes prevented Calm and Wrath from changing palettes online.     - Fixed bug that caused the Watcher to go into special fall when hitting an opponent while teleporting from the ground to the air using side special. · HUD     - Mantra meter now dynamically moves underneath your HUD when the Gameplay Options HUD location setting is set to "top". · Back Air     - Sparkle effect position and timing adjusted. · Down Air     - Sparkle effect position and timing adjusted. [b]Welltaro[/b] · Neutral Air     - Corrected incorrect colors and missing pixels on pixel art. · Up Throw     - Effects added.     - Keyframe physical placements slightly adjusted.     - Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged. · Forward Throw     - Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged. · Down Throw     - Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged. [u][b]Assists[/b][/u] [b]Captain Viridian[/b] · Bug Fixes     - Fixed bug that caused you to land after hitting with a grounded attack while gravity is flipped.     - No longer interrupts an attack to lift you off the ground while gravity is flipped. You will now be lifted off the ground once the attack ends.