[u][b]General[/b][/u]
[b]Hit Sparks[/b]
· Spike
- New work in progress sprite added.
[u][b]Playable Characters[/b][/u]
[b]The Watcher[/b]
· Bug Fixes
- Fixed bug that prevented Wrath Strongs from becoming stronger after charging.
- Fixed bug that allowed you to switch from a Calm to a Divinity special mid animation if you triggered Divinity during the Calm animation and landed.
- Fixed bug that sometimes prevented Calm and Wrath from changing palettes online.
- Fixed bug that caused the Watcher to go into special fall when hitting an opponent while teleporting from the ground to the air using side special.
· HUD
- Mantra meter now dynamically moves underneath your HUD when the Gameplay Options HUD location setting is set to "top".
· Back Air
- Sparkle effect position and timing adjusted.
· Down Air
- Sparkle effect position and timing adjusted.
[b]Welltaro[/b]
· Neutral Air
- Corrected incorrect colors and missing pixels on pixel art.
· Up Throw
- Effects added.
- Keyframe physical placements slightly adjusted.
- Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged.
· Forward Throw
- Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged.
· Down Throw
- Endlag visually adjusted to play through the keyframes a bit more slowly. Frame data is unchanged.
[u][b]Assists[/b][/u]
[b]Captain Viridian[/b]
· Bug Fixes
- Fixed bug that caused you to land after hitting with a grounded attack while gravity is flipped.
- No longer interrupts an attack to lift you off the ground while gravity is flipped. You will now be lifted off the ground once the attack ends.