Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
Sinners!
The next Update #5 is going to be live next week, but you can access it today via our [b]BETA branch[/b] (see below for more details)!
[h2]New sin – Heresy[/h2]
The time has come! The time to challenge the lord of all Evil on the throne: [b]Lucifer the Lightbringer[/b], ruler of Hell! He commands the demons and monsters joined together under the banner of the [b]Sin of Heresy[/b]. Twelve new enemies, two elite enemies: [b]Chernobog [/b]and [b]King in Yellow[/b], and the Lucifer as the final boss of the game are now available to be slain at your earliest convenience!
[img]{STEAM_CLAN_IMAGE}/41339287/8ecefcd6c7b5c003df402619064c23bf5fbc52ab.png[/img]
But there’s more! See the changelog for the full list of balance and bug fixes.
[h2]Changelog[/h2]
[b]New content[/b]:
[list]
[*] New building: [b]Hall of Heresy[/b], unlocking access to the Heresy enemies, available after defeating Asmodeus, leader of Lust sin.
[*] [b]Twelve [/b]new regular enemies, two elite enemies, one boss enemy
[*] Two new regular low level Gluttony enemies for the greater variety of the early game
[/list]
[b]Balance[/b]:
[list]
[*] Rebalance of the starting cards for all three characters
[*] Rebalance of the enemy random generator – more enemies of a chosen sin should be picked and less legacy enemies from lower Sin circles
[*] Rebalance of the run map generator – more Damned Reward and Character Development should appear on the map (after they’re unlocked in Nadir)
[*] Rebalance of all Gluttony enemies (including Belzebub) for smoother onboarding experience
[*] Rebalance of the tutorial enemies for speeding up the game introduction
[/list]
[b]Quality of life[/b]:
[list]
[*] Battle node header now include name of the Sin circle in brackets
[*] Cost of the building in the construction tree window is now included on the button’s tooltip
[/list]
[b]Bug fixes[/b]:
[list]
[*] Fixed doubled animation after enemy death
[*] Fixed bug causing Cortes’s Sacrifice effect to remove all the Wraiths
[*] Fixed ultra wide screen and higher ratio issues by adding a black side background
[/list]
[h2]Beta branch[/h2]
How to access the beta branch:
[olist]
[*] Find Nadir in your Steam Library. Right-click it and choose Properties.
[*] A new window will pop up. Click on the BETAS tab on left.
[*] From the dropdown menu choose betatest - Beta test branch.
[*] The beta version should start updating for you now - the main menu should display version 5736.
[/olist]
And let us hear your feedback and suggestions - join our official [url=https://discord.gg/GQZ63Sd2J7]Discord[/url]!
[url=https://discord.gg/GQZ63Sd2J7][img]{STEAM_CLAN_IMAGE}/41339287/9c3e78683f4b92e907a859d6f384459456bf08cc.gif[/img][/url]
All your feedback is welcome on the dedicated 🐞beta-branch channel. If you find some bugs, glitches, etc, please report them there.