Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.
Sinners!
The time has come! The time to face the deepest circle of hell: [b]Heresy[/b].
[b]EA Update #5[/b] is live and we’re almost at the end of the road with the Early Access development. Next week we’ll officially [b]announce the full release date[/b]!
[h2]New boss and enemies[/h2]
Challenge the lord of all Evil on the throne: [b]Lucifer the Lightbringer[/b], ruler of Hell! He commands the demons and monsters to join together under the banner of the [b]Sin of Heresy[/b]. Twelve new enemies, two elite enemies: [b]Chernobog [/b]and [b]King in Yellow[/b], and Lucifer as the final boss of the game are now available to be slain at your earliest convenience!
[img]{STEAM_CLAN_IMAGE}/41339287/17eb7ade392a67c1e034d02b0d47cc0b27fb4223.png[/img]
But there’s more! See the changelog for the full list of balance and bug fixes.
[h2]Changelog[/h2]
[b]New content[/b]:
[list]
[*] New building: [b]Hall of Heresy[/b], unlocking access to the Heresy enemies, available after defeating Asmodeus, leader of Lust sin.
[*] [b]Twelve [/b]new regular enemies, two elite enemies, one boss enemy
[*] Two new regular low-level Gluttony enemies for the greater variety of the early game
[/list]
[b]Balance[/b]:
[list]
[*] Rebalance of the starting cards for all three characters
[*] Rebalance of the enemy random generator – more enemies of a chosen sin should be picked and less legacy enemies from lower Sin circles
[*] Rebalance of the run map generator – more Damned Reward and Character Development should appear on the map (after they’re unlocked in Nadir)
[*] Rebalance of all Gluttony enemies (including Belzebub) for a smoother onboarding experience
[*] Rebalance of the tutorial enemies for speeding up the game introduction
[/list]
[b]Quality of life[/b]:
[list]
[*] Battle node header now includes the name of the Sin circle in brackets
[*] Cost of the building in the construction tree window is now included on the button’s tooltip
[/list]
[b]Bug fixes[/b]:
[list]
[*] Fixed doubled animation after enemy death
[*] Fixed bug causing Cortes’s Sacrifice effect to remove all the Wraiths
[*] Fixed ultra-wide screen and higher ratio issues by adding a black side background
[/list]
[img]{STEAM_CLAN_IMAGE}/41339287/8ecefcd6c7b5c003df402619064c23bf5fbc52ab.png[/img]
Try out the new update now!
And let us hear your feedback and suggestions - join our official [url=https://discord.gg/GQZ63Sd2J7]Discord[/url]!
[url=https://discord.gg/GQZ63Sd2J7][img]{STEAM_CLAN_IMAGE}/41339287/9c3e78683f4b92e907a859d6f384459456bf08cc.gif[/img][/url]