The following changes have been made between Beta Demo 1.1 and Beta Demo 2.0.
[h2]Gameplay[/h2]
[list]
[*]Improved player physics: The player changes directions more quickly during slower platforming sections, allowing for precision platforming. On flat ground, speed mode is activated by pressing a button after gaining enough speed.
[*]Updated the tether to throw projectiles at enemies in front of the player.
[*]Falling into a hole deals damage instead of automatically removing a life. If the player's health bar was full, they are returned to the last place they stood before falling.
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[h2]Stages[/h2]
[list]
[*]Replaced the old tutorial stage with two different stages: One stage to teach basic controls and another to teach the mission system.
[*]Changed the life system: The game starts with a maximum of 3 lives. Finding a life item in a stage for the first time increases the maximum by one. Starting or restarting a stage will reset the life counter to the maximum value. In hard mode, the old rules still apply until the game has been completed.
[*]Improved level designs to make completing missions easier.
[*]Fixed a problem that occasionally caused the game to crash on Spheron Orange.
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[h2]Graphics and menus[/h2]
[list]
[*]Updated the graphical style with outlines, sharper lighting and brighter reflections.
[*]Added a language screen when starting up the game for the first time.
[i]Seeing this screen does [b]not[/b] mean that your save files have been deleted![/i]
[*]Updated the New Game screen. New games are created using the currently active options. You can set options for new save files before creating them.
[*]Added option and delete buttons to the file select screen to make them more accessible.
[*]For keyboard users, colored key icons are displayed in menu screens and reaction prompts to indicate which actions are expected.
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[h2]Performance[/h2]
[list]
[*]Slightly improved stage loading times and removed freezing between menu screens.
[*]Greatly improved the loading time of the options screens.
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[h2]Other fixes and improvements[/h2]
[list]
[*]Removed the dependency on the [i]libglfw[/i] shared library from the Linux build.
[*]Fixed a variety of other small glitches.
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[b]This will be the final update to the Dynacat Beta Demo. Look forward to the complete version of Dynacat later this year![/b]