Techland has quite the zombie slaying record. With both Dead Island and Dying Light under the studio's belt, it certainly knows how to make first-person melee combat feel weighty, powerful, and full of on-the-spot decision-making. That's why I'm excited to see what the team is cooking with Dying Light The Beast. Speaking exclusively to PCGamesN, Techland explains how player feedback influences the creation of Dying Light, especially in connection with driving mechanics in the upcoming sequel.
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