- Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
- Monsters now walk around a little and threaten nearby goblin workers
- Heroes now walk differently, depending on their mood
- Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
- Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
- Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
- Pause mode allows for non-time dependend actions (building, hotkey configuration)
- Heroes leaving the Dungeon now have a different icon on the minimap
- Fireflies can now be toggled on and off in options
- Post game will now continue to show the game in the background instead of a black screen.
- Display notification when (auto)save starts.
- Reflection is now caculated *before* resistance.
- Don't kill dead heroes again when they are trapped.
- Stop looped cast effect when hero dies while casting townportal.
- Snowdrop: priests don't heal Volbar anymore.
- Fixed gui layout for uber-widescreen monitor settings.
- Fixed "Find all lootbags" quest bug.
- Fixed achievement "Immortal".
- Fixed rare game crashes.
- Fixed bug where text localization of mods did not get read properly.
- Mods are now loaded alphabetically.
- Add easier modding capabilities for all brains.
- Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.