- Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup).
- Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series).
- Switched to hlsl shaders for lower memory footprint.
- Added ribbonbands for all weapons.
- Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...).
- ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however.
- Allow switching the game language in the in-game options.
- Goblins fetch their gold from a gold pile in throne room, not from the room-center.
- Shift-Click in attribute panel now increases an attribute by 10 points.
- Increased default autosave interval to 30 minutes.
- Dungeon displacement can now be deactivated in options.
- Rotating camera with right or middle mouse depends now on setting in options.
- Added low shader quality option for improved performance on less capable hardware.
- Allow selecting 720p resolution in options.
- Added configuration option to deactive build-after-teardown.
- Added buff loop animation for heroes.
- Tweaked several game textures to reduce memory footprint.
- Custom game: buy spawn credits with soul energy.
- Custom game: Hero entrances can have a "spawn now" button.
- Custom game: Increase or decrease hero level with soul energy.
- Heroes don't cast townportal if they didn't learn the spell yet.
- Enhanced GUI modding hooks.
- Improved memory monitoring, which can be disabled in config.
- Improved performance of displacement texture.
- Included more sound effects.
- Optimised some models, for improved rendering performance.
- Clip mouse cursor to game window in fullscreen mode, for multimonitor setups.
- Custom game list now shows the map type.
- Minor improvement of positions for all wall gimmicks in the sunken temple setting.
- Tweaked tooltips of campaign map challenges.
- Minor balancing improvements.
- Fixed several reported crashes.
- Various minor map fixes.
- Fixed tortured heroes not running away after being freed by the champion.
- Fixed Minos special attack spells.
- Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels.
- Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies).
- Fixed problem with Alt+Tab during startup and in campaign map.
- Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable).
- Repaired some challenges.