Dungeon Watchers 0.2.0 Update and upcoming features

Today I bring a new update which adds new variations to the enemies from the first map (Dark Moor Ruins): [img]{STEAM_CLAN_IMAGE}/45045915/b3764b2f33bc16cdc81950470705b670a190164c.png[/img] Also, I updated the ghost sprites, and now they blush when they are shy, this is important because it makes them cuter. [img]{STEAM_CLAN_IMAGE}/45045915/67733c9d58eee01376ab1cd4615e73dfb86f2219.png[/img] In other news, here is a small preview of the new upcoming character with a physical affinity: [img]{STEAM_CLAN_IMAGE}/45045915/ffee76dd420e187a40c275d1f66ab87029e8da5f.png[/img] I'm working on making her animations and expanding the game's code, since with her new kit, "on-hit effects" and "on-death effects" are coming to the game, which will allow for more synergies with spells, weapons, and summons. After finishing this character, I'll work on the other two that have electric and ice affinities. After that, I'll work on the 3rd map. A small update will be coming this weekend adding new achievements. Thanks for reading. Have fun!!! -RM120