Survive and destroy monsters to your heart's content with the help of powerful and unique characters. Unlock new characters and discover the synergies with their abilities to unleash game-breaking builds and slay everything on your path.
[h1]Balancing[/h1]
[list]
[*] Gem experience amount increased from 3 to 4.5 points.
[*] Casting Speed Power up increased from 30% to 40%.
[*] Critical chance Power up increased from 2% to 4%.
[*] Critical damage Power up increased from 40% to 60%.
[*] The medium and small slimes now drop gems too.
[*] The projectiles from the Gazers now only have a duration of 4 seconds instead of 7.
[*] Damage reduced for slimes.
[*] The speed of the small green devil balls at around 9:00 has been reduced.
[/list]
[h1]Misc & fixes[/h1]
[list]
[*] The Gazer's projectiles now create a hit visual effect when they hit the player.
[/list]
This changes have the intention of making the game more easier because there is only one map with only the first difficulty... higher difficulties will need investment on upgrades and rings (meta-progression) which will be available in the Early Access version.
If you play the demo, please give feedback, so I can know for sure what are the experiences of the player, which is important for me as a developer and the future of the game.
Thank you for reading and play... have fun!!!
-RM120