Downtown Drift Update v.1.5

[img]{STEAM_CLAN_IMAGE}/35026652/041db49f9b72cc1e4c2ebcc847e5def7581b7cf9.png[/img] This Update introduces bonus multipliers. Also there is now a new tutorial track that focuses more on mechanics instead of pure information. Up until now each drift would increase the overall multiplier for all drifts coming after that. However its somewhat unrewarding for each drift to be equally valued. For example if you dodge a police car and almost hit a wall while still drifting the entire time you get the same amount of points per second as if you were just doing a simple drift around a corner. The only factors used to be the speed at which you drift and the overall multiplier. Now there is something called Bonus Multipliers. They are not added to the overall multiplier but instead are applied to the current drift only. Right now there are three: [list] [*] Police Dodge: adds 1 to the bonus multiplier for drifting when close to a police car [*] Close Call: adds 0.4 to the bonus multiplier for every second when drifting close to an object (e.g. police car, wall) [*] Swerve: adds 0.1 to the bonus multiplier for every change of direction when drifting [/list] Also the tutorial has been reworked. It just did not feel straight forward as there was too much information in a small timeframe. In addition, the tutorial did not quite reflect the actual game itself, for example it completely missed the crucial lesson of how to dodge police cars. I feel like the tutorial still needs a lot more work but going towards a more mechanics based instead of a information based approach seems more natural. Surely the tutorial will be further adjusted and extended in the future. Here are all the changes for this Update: [list] [*]added bonus multipliers [*]reworked tutorial [*]fixed intersections [/list] Feel free to leave any feedback for this update in the comment section below. Best, ThatMadProgrammer