Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and relics, making the best of the synergies between pieces to defeat increasingly powerful prey.
Hello everyone! Thank you all for your support of the game and for your enthusiastic feedback in the community. Today we have updated the demo version, and the details are as follows:
[h2]Content Updates[/h2]
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[*] Added new Pack :Chubby Pack and Apothecary Pack
[*] Added new Talents: 1/2/3/4/5/6/7/8/9/10% chance to level up the drawn piece
[*] Added Treasure Chest: gain one Shield, Spear, or Flag every three turns
[*] Added new artifacts:Spearman Legend,Flagbearer Legend, Guard Legend
[*] Remove Talents: Rise your max HP, after defeating Boss
[*] Removed “key” from the Treasure Hunter pack
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[h2]Adjustments[/h2]
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[*] Lowered the values of Gold Chest : When it's eliminated, gain 10/20/40/80/160/320 golds
[*] Lowered the values of Combat Chest: When it's eliminated, ATK of surrounding pieces +20/40/80/160/320/640
[*] All chests will automatically disappear after 6 turns
[*] Conversion Key: Only spawn Combat Chest and Gold Chest, unlock level adjusted to 1
[*] Raise the values of Spear: ATK of surrounding pieces+3/9/27/81/243/729
[*] Summoning Order: No longer deducts HP
[*] War Factory triggers every 3 turns
[*] Bomb now directly reduces enemy health instead of increasing attack power based on enemy health
[*] General 's ATK is now calculated based on the number of soldier, guard, Spearman, Flagbearer, and Coop Soldier
[*] Swordsman stat adjustments:Recovers 1/2/4/8/16/32 health every 3 turns
[*]Boss Rewards adjustments:Damage Received 10% * times been picked
[*] Spearman, Flagbearer,guard will no longer be drawn, they are now advanced pieces of the soldiers
[*] Automatic Armor:gain 10% extra armor
[*] Attack is Defense: fix the error when that the effort sometimes won't be triggered.
[*] Filling the Spot: When a piece is destroyed or disappears due to fusion, 2 pieces will be drawn to fill the empty spots on the battlefield.
[*] Spend 600 golds in the shop to receive a Honey Jar
[*] The cost of enchanting the same piece repeatedly will increase.
[*] Blacksmith Adjustments: The initial maximum upgrade level for pieces is 3 and artifacts is 2, respectively. When defeated boss increases the corresponding level by 1.
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[h2]Detail Optimizations[/h2]
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[*] The speed-up setting will be saved, so it doesn't need to be set every time when you enter a new round.
[*] Adjusted the growth curve of boss after level 100.
[*] Slow motion will be activated when the Hunter is killed.
[*] Adjusted the growth curve of regular monsters.
[*] The piece preview can now show stat at different levels.
[*] The village chief's gift can be canceled.
[*] Add tips to the "choose one of three" screen: you can view the number of cards held at the same level.
[*] The appearance probability of the "Fusion Capsule" has been optimized and adjusted.
[*] The shop content adjustment.
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[h2]Bug Fixes[/h2]
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[*] Fixed the issue where enemies with more than 2 billion health would die instantly.
[*] Fixed the issue where the Hunter Record was based on the number of points instead of the number of battles.
[*] Fixed the issue where the Money Trick was resolved before the Shield of Fortitude when used together.
[*] Fixed the issue where the Shield of Invincibility would not activate when the hero was one-shotted.
[*] Fixed a bug that could prevent entering the game.
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