Demo Update 20240724

Lucky Hunter

Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and relics, making the best of the synergies between pieces to defeat increasingly powerful prey.

[h2] Content Adjustments[/h2] [list] [*] Piece—Speared Ninja: Increases the ATK of surrounding pieces by 1/3/9/27/81/243. [*] Piece—Chest:Eliminate itself after 9 rounds. [*] Piece—Ninjutsu Master: Attack when enemy takes damage every three times. [*] Piece—Conversion Key: Adjust the effect of the piece. [*] Artifacts—Attack is Defense: Gain Armor equal to 0.2% of the damage for each damage dealt. [/list] [h2]Detail Optimizations[/h2] [list] [*] Monsters gets rampage after 6 rounds, with their attack power increasing by 100% each round. [*] Adjusted the growth curve of the monsters' stat. [*] Decrease the ATK of monsters that attack every 3 rounds or 2 rounds. [*] Increase the upgrade fee Blacksmith Shop, adjusted from 100/200/300/400/500 to 100/200/400/800/1600. [*] The refresh fee of enchantments has been halved. [*] A colorblind mode can be activated in the settings menu. When activated, the corresponding level will be displayed on the pieces. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed the issue when the Ninjutsu Master merge with another ninja would lose one of the abilities. [*] Fixed the issue where the map could not be dragged. [*] Fixed the issue where the game might freeze if an enchanted piece was merged. [*] Fixed the issue where the Fusion Capsule might not disappear after merging with a one-time-use piece. [*] Fixed the issue where the Casual Mode could not automatically start a new round of the game. [*] Fixed the issue where the swamp map would obscure the shield when battle. [/list]