Director's Cluck update

Chicken Police - Paint it RED!

A wild tale of love, death, chickens, and redemption! Chicken Police is a buddy-cop noir adventure with a carefully crafted world, a gritty story, and absurd humor. The game mixes classic adventure games with visual novel-style storytelling, presented in a beak-droppingly unique art style.

BIG FEATURES: New notebook notification system: This is the most requested feature from you guys, so we are delighted to implement this in the Director's Cluck update. You can now see how much new info you have in each notebook category, and we highlight every entry individually so you can find them easily. New function = Detective eye: There is a new icon in the bottom left corner of the screen. If you click this icon (or press the corresponding button on the controller), every interactive element on the screen will be highlighted! SMALLER FEATURES / QUALITY OF LIFE CHANGES: If you press the "skip dialog" button the first time, you'll get a warning instead of instantly skipping the dialogue. (This occurs just once in a playthrough!) There are new and convenient popup tutorial messages if you look at your inventory or your notebook for the first time. (This also occurs just once in a playthrough!) You'll get a warning message every time you click or press a button while a cutscene is playing, preventing accidental cutscene skips. You can now switch categories in the notebook simply by turning pages. We have a new gradient-black background behind our platform-specific control hints to improve readability while playing with a controller. We tweaked the left and right scrolling threshold heavily to prevent accidental scrolling while you want to click on a button in the corner of the screen. BUGFIXES AND TWEAKS: You don't get Ibn's 7th personal info early anymore (which caused some spoilers and confusion). Fixed some Japanese typo issues and minor translation mistakes. We fixed plenty of (more than 300) English typos and mistakes. The jukebox now doesn't play songs that you haven’t discovered yet. Car chase minigame is way smoother (and somewhat easier) now. We updated the zipper animation and controls in the zipper minigame for a smoother zipping experience. We added some UI refinements regarding the options menu, controller mappings, clue-connector texts and more. We managed to add more than 50+ other minor bug fixes and tweaks! There were several routes to achieve 100% on some of the questionings. Now there is just one per suspect. The rope minigame was too hardcore because of the speed of the fire effect, we tweaked that for a better experience. There was a possible softlock issue on the clue connector. It's now gone. We fixed a camera-related bug that sometimes happened when you zoomed in and out which could cause some annoyance.