Difficulty balanced and improved. Update #260

Sophie's Curse

You got a job, which is to take care of an old man during the night in a recently purchased house; this house does not have electricity and you have to rely on some kind of hand crank generators to light the place up, but there is something in the darkness draining their power, don’t let it happen!

Hello guys! I just wanted to let you know that in today’s update, the difficulty modes were balanced even more and improved. After many updates, I feel like the difficulty now is perfect and completely balanced. At the beginning I wanted all the players to have the same experience when playing the game, but soon I realized that some players wanted an easier game, while others were enjoying the hard and challenging difficulty, so I finally decided to divide the game into two difficulty modes: Curse & Nightmare. The Curse difficulty is kind of easy/normal; it’s great for new players because it starts easy and then it keeps getting harder each checkpoint. The Nightmare difficulty is harder, great for experienced players that like to be challenged. To be honest this is the difficulty that I prefer, I highly recommend this difficulty if you already know the mechanics of the game. (If you don’t, it could be a bit frustrating) Also, all the known bugs had been fixed… but if you find one please let me know so I can fix it right away! I’m really happy with the current state of the game... it may not seem like it but the game has evolved a lot since its initial release, many improvements have been made and it was all thanks to you guys! Thank you for all the support that you’ve giving me, I’m very grateful! :) If you have any feedback or suggestions of how can I improve the game, please let me know… it’s always great to hear what the players think.