Devlog #74: Patch v0.137.1 on public_testing branch

Occupy Mars: The Game

Survive and colonize Mars in a highly technical, open-world sandbox game. Build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts.

[h2]Dear Martians![/h2] Thank you for playing Exploration Update and all the feedback so far! We appreciate it a lot! We have deployed a new [b]patch v0.137.1 on public_testing[/b] branch on Steam! Feel free to try it out and we will switch it to default branch if no major problems occur, meanwhile we are working on the next one! [h3]Build v0.135.3 -> [b]v0.137.1[/b] Changelog (public_testing)[/h3] [b]Bugfixes:[/b] [list] [*] fixed multiple bugs related to vehicle battery system (battery system refactored) [*] implemented final Kickstarter backer reward: 3D heads of "The Martian" backers [*] fixed: heavy suit changes color after loading save [*] fixed: opening capsule door sound distance [*] fixed: cursor on the map is invisible [*] fixed: cursor stays on tablet [*] fixed: cursor triggered after leaving ESC menu [*] fixed: missing key binding tips (introbase) [*] fixed: too many batteries on tourist mode [*] fixed: scrapped batteries and upgrades are grinded instantly [*] fixed: can't assign the arrow keys [*] fixed: can't print workbench using big crusher [*] fixed: items from truck's inventory disappear [*] fixed: stuck during sleeping [*] fixed: game crashed after player tried to build refrigerator [*] fixed: can't interact with broken ATV [*] fixed: rover jumping on invisible collider [*] fixed: some glitches on terrain [*] fixed: black dust from nowhere [*] fixed: price balance of printed bottles [*] fixed: rover lights on start [*] fixed: living capsule decorations bug [*] fixed: wind turbines immune to meteors [*] fixed: case where players were getting stuck in composter screen [*] fixed: can't detach container using T or rover button [*] fixed: can't leave tech bench [*] fixed: player not able to leave mechanics workbench after unlocking jackhammer III [*] fixed: some outposts have one color textures [*] fixed: the anti-meteorite system not working [*] fixed: energy problem in base after patch [*] fixed: very high power rate in hangar's charger [*] fixed: mechanics tech tree exp exploit [*] fixed: possibility to install battery extension in the Truck [*] fixed: wrong LODs in escape sequence [*] fixed: pump station doesn't give back resources after grinding [*] fixed: problem with placing medium solar on the ground [*] fixed: no possibility to pick up A3 ore [*] fixed: bug related to MRE (processed food) [*] fixed: building ATV doesn't detect circuit board [*] fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base) [*] added extra references into game controller to reduce possibility of crashes [*] some performance improvements (more coming in the next patch) [/list] During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements. If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster. See the full changelog of all the previous updates [url=https://steamcommunity.com/app/758690/discussions/0/2447091420212210456/]here[/url]. Yours, Occupy Mars Team