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Hello to all future heirs of fantastic peoples!
This is our 4th devlog. Unlike the previous devlogs, which were monthly, this one covers the period of [b]August-September[/b]. We don't know yet if we'll be publishing our devlogs on a bi-monthly basis or if we'll stick to a monthly format, but for this time, it seemed more appropriate.
Let's start with some updates first. The months of August and September have been quite eventful in terms of the communication efforts we wanted to carry out and our own organization.
Rise From the Ashes: A Fantasy World Simulator initially [b]participated in the Steam strategy games festival[/b] from August 28th to September 4th, although we did not present a demo. This participation allowed us to further promote our game, especially among strategy game enthusiasts, and reaffirm its [b]dual positioning as both a city-builder and a strategy game[/b].
During this festival, our game reached the [b]symbolic milestone of 1000 wishlists[/b]! The journey ahead is still long, but this marks an important milestone. To all those whose interest we managed to pique: [b]A BIG THANK YOU and a thumbs up[/b] ːsteamthumbsupː.
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In the month of August, our game also received its [b]first press coverage in a major media outlet[/b], as the leading German-language video game magazine, [b]GameStar[/b], featured [url=https://www.gamestar.de/videos/strategie-und-staedtebau-kombiniert-rise-from-the-ashes-will-euch-maximale-freiheit-bieten,126198.html]an article[/url] about our project.
The game's development is progressing well, and gradually, we are managing to introduce our game to a wider audience.
The recent weeks have indeed been dedicated to the development and improvement of the following features, all of which pertain to the construction system:
[list]
[*] [b]Color Customization System[/b]: Our goal is for players to be able to customize the color of a wide range of in-game elements, and we've achieved that! Using a color wheel and various tools! Color customization is available both in the style editor and during gameplay.
[*] [b]Style Editor[/b]: Many features have been enhanced in the style editor to make the style creation process as smooth as possible.[/list]
We are well aware that it may seem strange or frustrating to discuss features without showing them at the moment, without sharing public screenshots or videos. We acknowledge this. However, for the time being, we prefer to focus on development and [b]avoid displaying visual elements that could potentially harm the game as they might be in an insufficiently advanced state[/b]. We appreciate your understanding.
We're looking forward to being able to share screenshots of all these features with you, but we still have some work to do before we can show them to you. A little patience; it's coming soon!
Our devlog is complete, and we look forward to seeing you in the next one, hopefully with even more to share and show.
See you soon,
Andy from the Thousands of Daggers team.
Join us on [url=https://discord.gg/WSpRtAutMU]Discord[/url]
Follow us on [url=https://twitter.com/rftagame]Twitter[/url]
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