Devlog 3 - Custom songs & other pointless stuff to make the game longer

DETUNED

An eerie anti-rhythm hiden-object roguelike. Avoid a procedurally generated song. Look for pearls in a surreal wonderland. Experience hyperacusis from the comfort of your seat.

Yes, you read the title right. After reaching 6 of the 8 endings, DETUNED will unlock its greatest source of frustration: the song editor. This has been a pain in the keyboard to make due to the game being designed around random generation, but it’s finally working. You even get to name your audio-based creations of pain. [img]{STEAM_CLAN_IMAGE}/43690001/d6c425546c285fd3215ba157abdbe1c3d9e82738.png[/img] [img]{STEAM_CLAN_IMAGE}/43690001/ffaddfbbedd08cdd0ab48fc177dc61e066b56439.png[/img] This isn’t the only new addition. The built-in achievement system from “Me and My Eldritch Parasite” returns to this game, this time with 17 achievements (technically 10 since the 8 endings have a separate achievement each one to double as a way to check your progress). [img]{STEAM_CLAN_IMAGE}/43690001/3f604d60dd7f791806a23c2768c3ee32606428cc.png[/img] So what now? Well, mostly lots of testing and polishing remain to be done, but the game is fully playable at the moment. I intend to wait for the Steam Next Fest to see if the demo gets any attention there, and release it in late June.