Devlog 17 - New Type of Order Request and Market Demand Request

Aquaculture Land: Fish Farming Simulation

Aquaculture Land is a fish farming management game. You will act as a freshwater fish farm manager to nurture different varieties of fish, produce high-quality commodities, and fulfill your customers' needs to grow your business.

Hi. How are you today? It's been a long time since our last update about Aquaculture Land. We apologize for not providing any updates so far. We are currently working on the system and design that we will apply to Aquaculture Land. And also one thing or another that keeps us from giving news at all. Today we still talking about Customer Request. In the last devlog, we already talked about 2 of them (which already implemented in Career Mode and Free Mode), Urgent Order Request and Market Demand Request, so today we will talk about other types of Customer Request that we will implement to the game. Let's go!!! Like we mentioned before, Customer Request is a type of request that involves customers such as customer orders, market demand, and visitors (fishing). There are 2 types of requests related to customer order, 2 types of requests related to market demand, and 3 types of requests related to visitors. In accordance with the title of today's devlog, this time we will talk about Customer Request that is related to order and market demand. We will talk about Customer Request that is related to visitors later. [h2][b]Customer Request: Contract Order Request[/b][/h2] Contract Order Request has more or less the same objectives as Urgent Order Request, which is to deliver a number of fish in accordance with requests from the customer. The difference is Contract Order Request requires you to deliver a number of fish to the customer for a certain period of time. [img]{STEAM_CLAN_IMAGE}/33884897/f54e0fc19c1a7d6ac4ae2535b300a842fa2dbaa1.gif[/img] For example, in Contract Order Request that you take, you are required to deliver [number] of fish for [number] weeks. Then every week you have to deliver [number] of fish to the customer. After 3 weeks are finished, you will get a reward for completing the request. [h2][b]Customer Request: Control Demand Request[/b][/h2] If the Market Demand Request requires you to make the market demand of a type of fish reaches a certain number (according to the target demand in the request), then the Control Demand Request requires you to make the demand of a fish reach a certain point at the specified time. [img]https://i.imgur.com/jbUdF3L.gif[/img] At a glance, the Control Demand Request might look similar to the Market Demand Request, you are required to make the market demand reach a certain point in accordance with the target demand of the request. But what makes them different is if you take the Control Demand Request, market demand will rise every day (If you take Market Demand Request, market demand will remain the same until the request is complete). In Control Demand you are also required to make market demand reach the target demand at the end of the specified time. So if you reach the target demand before the specified time, the request will not be completed immediately. You need to control it until the time comes. That's why we called it "Control Demand" Request. These 2 types of customer requests are still in the works. We also working on the remaining 3 types of customer requests related to visitors. We prepare it for the full release of Aquaculture Land. We also want to say thank you very much for the positive feedback you have given for Career Mode and also for this new design. As well as the suggestions you provided, we really appreciate it. That really helps us to make Aquaculture Land better. So, if you have any feedback or suggestions about today’s devlog or even anything about Aquaculture Land, feel free to tell us. We will end today’s devlog here. Thank you so much for your support so far. Join our Discord Channel: https://discord.gg/Fkk2wsC Follow our Twitter: https://twitter.com/MaulidanGames https://store.steampowered.com/app/858630/Aquaculture_Land/ See you in next devlog. Cheers!