DevLog #03

The last month has been very busy. I finally managed to release a new Update including most of the announced and some unannounced new content/modifications like: - Bonus level for the human campaign - Update of the level selection menu (Funmaps and Campaign) - New HUD - Minimap The unannounced change was the overhaul of the level selection. [img]{STEAM_CLAN_IMAGE}/38091654/a2f52ac64b74fdc0df8e0265c824b7ec9acea22f.jpg[/img] I wanted to include a short description for the Funmaps as well as a label for the campaign level. I think this makes it much clearer what the level is about. With this update I unfortunately produced a bug by implementing the minimap (mainly at the Funmaps) which broke the UI so that it was impossible to build tower. I fixed that by reconfiguring the minimap camera in the affected maps. Sorry for that! After that I started to overhaul the steam page. I have created a new eartly access trailer: [previewyoutube=SHT7PcnFNxg;full][/previewyoutube] I took new screenshots: [img]{STEAM_CLAN_IMAGE}/38091654/297da1c5da3180c3cdbbe96507397d02d76e1c69.png[/img] [img]{STEAM_CLAN_IMAGE}/38091654/445ccc6f004da35dcea970b783464c67bd614615.png[/img] And I have redone the “About” section with some nice GIF’s I think it is much more appealing now. To wrap this up I reviewed the tags and changed them slightly to match other TD’s so steam will hopefully like CreepWars more ːsteammockingː. This marketing theme out of the way I came back to create new content: [previewyoutube=2iVjvqIP6ZU;full] -Gif Pala-[/previewyoutube] This is the new Paladin tier 4 human tower. The Paladin has two attack types. His basic attack is a melee attack with his two handed axe (blunt damage) this damage is comparable to the damage of the tier 3 Mace Tower. His second attack is a magic spell that deals a huge amount of damage (like you saw on the video above - it onehits the heavy orc warrior) [previewyoutube=u9DJ1lFlcqk;full][/previewyoutube] The pala tower will soon be added to the beta branch and will likely be included in the next big update. Besides the mentioned I have also worked on replacing some of the bought assets from the asset store. Therefore I asked [url=https://steamcommunity.com/linkfilter/?url=https://www.facebook.com/profile.php?id=100013739831207]Maxim Dobroshtan[/url] to paint a texture for me for the ugly upscaled skull from the human bonus level. [img]{STEAM_CLAN_IMAGE}/38091654/5bde5b022ce00e1c2e3d950a62a0b59c67241706.png[/img] He agreed and I decided to completely redo the model. So, I have modeled this ugly demon skull: [img]{STEAM_CLAN_IMAGE}/38091654/33f5f1b465b58204ff9270768c480e84a4aaea9c.png[/img] Maxim then drew this texture on it: [img]{STEAM_CLAN_IMAGE}/38091654/be5324fe648eb92849e8459a6cb2fcf83681d263.jpg[/img] After throwing it in unity I recognized that Maxim did a way to detailed job I use the legacy diffused shader in unity to mimic the mighty look of world of warcraft classic but Maxim added all the new great stuff like normal maps etc. so the skull looked very nice with great detail: [img]{STEAM_CLAN_IMAGE}/38091654/656c25cde829bb99b766a653139a740ad5a09c35.jpg[/img] With the legacy shader lots detail got lost: [img]{STEAM_CLAN_IMAGE}/38091654/cbb9584f9673843885d9f721f73ce21bbdb11d95.jpg[/img] But I wanted that detail with the lightweight of the diffuse shader. So had the idea to bake the details from Maxims model to a new texture and trow that in unity. [img]{STEAM_CLAN_IMAGE}/38091654/c03dbaf4461c98c66b0e37817ebe20f8b7f99da7.jpg[/img] This already looked good but I missed some details of the base texture. So I went to GIMP (yes I don’t have Photoshop lol) and combined the new texture with the base texture. This is the final result: [img]{STEAM_CLAN_IMAGE}/38091654/ffdf318d5da01d7d2f098602087333f412aec0eb.jpg[/img] I think this looks very comparable to the high detail model and I think it matches the look of the game better. The best side effect is that the new texture has around 800kb compared to 4mb for the combined textures of the original one. This keeps the game light weight (I know it already is very big in terms of hard drive space, I will work on that too) I hope this devlog was interesting for you. Please let me know if its to much techtalk or if you want to know more details about some topics.