[b]Space Explorers! We’re coming back to you with a bunch of exciting news! New rocket division, improved mission planning, asteroids, and DEMO! [/b]
[b]Space Exploration[/b]
You’re not flying there blind! We’ve added new functions of exploration and discovery, which will give you information about what you can find on a chosen object. While it is not as accurate as sending a probe, the cost is significantly lower. At this point, you may ask: Why would I need resources on a different object?
[b]Launch Vehicles and Spacecrafts[/b]
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To experience as realistic space travels as possible, we have introduced the division of our rockets into:
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[*] Spacecrafts (that travel through space, obviously).
[*] Launch Vehicles (that just deliver stuff to orbit). It can be a rocket, but also a spin launch system or electric catapult too. Or in the future - a space elevator.
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Now you can adjust the cargo load and fuel necessary for your missions more efficiently, and be well prepared for any kind of space voyage!
[b]Porkchop plot and updated mission planning panel[/b]
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Speaking of missions - planning is now more detailed than ever before. It has been divided into convenient and intuitive sections to ensure easy setup. Moreover, we added a porkchop plot! This chart, used in actual space mission planning, will help you to choose a perfect launch window for your flight. The Axis represents the departure and arrival date, while the color represents the cost. Green line represents the Orbital Transfer Trajectory.
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Don’t worry if you don’t get it - at the beginning, we didn’t either. Just click “Optimal” and the game will do the rest.
[b]FINAL DEMO RELEASE[/b]
We are extremely excited to announce that you will soon be able to experience our game yourselves, as a [b]demo version is finally coming in February 2024[/b]! Stay tuned!
See you in space,
SolEx dev team @ Jutsu Games