Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries. Then go beyond and conquer the galaxy!
Space explorers!
This time we will talk about the basic interactions within the game
[h3]Plan Mission[/h3]
[img]{STEAM_CLAN_IMAGE}/38448667/ec0e98a2952614b8f25521d058be06b69617c1ad.png[/img]
Planning missions is a very important part of our game. In this window, you will be able to:
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[*] Decide which rocket is going to be sent,
[*] Type and ammount of cargo (resources, modules, telesopes, probes etc.),
[*] Select randevous type, for example: flyby, land or impact.
[*] Decide whether rocket start will be optimal or unoptimal, which means less or more fuel will be needed and spacecraft will reach its destination slower/faster,
[*] Pick unique name for your mission for easier navigation through missions list.
[*] Check start & arrival date and mission length.
[/list]
[h3]Find Object[/h3]
[img]{STEAM_CLAN_IMAGE}/38448667/b8549996a204310df55683a508fe669c085909fe.png[/img]
Find Object panel is another singificant element of gameplay in Solar Expanse. In this panel, you will switch between objects and its moons, search for destinations for your missons, but it will also serve as a tool to easily track down any spacecraft that is situated on low/high orbit of its parent object or any spacecraft that has been succesively launched. Sorting objects by type (terrestrial planets, gas giants, artificial satellites, asteroid belt objects etc.) will help you find these objects faster and more efficiently.
[h3]Graphic Improvements[/h3]
There is a number of other visual improvements that we are developing at the moment - layers, lines, labels, planets textures, clouds, spacecraft models, lights, rocket fumes... more will come :)
[img]{STEAM_CLAN_IMAGE}/38448667/5fcca362032253e05bd7beeb3ff0376631b6c7bb.png[/img]
Best,
SolEx dev team @ Jutsu Games