We present a roadmap for development in January 2025.
January Roadmap wants to add convenience for players starting the game for the first time, rearrange help, require players to have more realistic weight management through weight systems, and to compensate for some penalties, increase basic movement speeds and overlap limits on things.
Other npcs will now have the plaque that occurred in the existing unexpected mission.
And we want to create an outdoor base for external forces that players wanted. Outdoor bases can be used or invaded depending on your choice and relationship.
(Content/System)
[olist]
[*] Change the majority of NPCs to drop a plaque at a certain probability upon death
[*] Convoy NPC and liberation function of walking with tied hands
[*] Increase in the number of NPCs entering in the event of a power rush
[*] Add weight system and increase item overlap limit significantly
[*] Change the NPC to move while the player is sleeping
[*] Add message display above the NPC's lines
[*] Add new achievements
[*] Add tutorial steps
[*] Improved function to remove artificial objects
[/olist]
(Item/Architecture)
[olist]
[*] Torch wielding can cause burn damage to enemies
[*] Added shield item
[*] Add furniture items
[*] Changed to enable map drawing without compass and brush when mapping
[*] The club item is classified as a weapon by withdrawal and changed to reduce durability
[*] Change the blank map to be produced in the inventory
[/olist]
(Convenience/Optimization/Graphics)
[olist]
[*] Some translation improvements and modifications
[*] Add visual effects when you're in a burn state
[*] Some dubbing improvements in tutorials
[*] Reorganize the contents and video of the help
[*] Improved convenience for controller users
[*] Tips and cautions for first-time users on the right
[*] Make it easier to understand if there is a feature in the NPC conversation
[*] Optimized loading of den and sex related objects
[/olist]
(artificial/natural)
[olist]
[*] Bandit forces add outdoor bases
[*] Chunwoo forces add an outdoor base
[/olist]
(NPC/Power)
[olist]
[*] Adding Chuno Power's protectionist dealer
[*] Adjustment to increase the power relationship when returning a bandit's plaque to Podocheong
[*] Religious NPCs arrange to improve relationship in power relations
[*] Add Conversations from some NPCs
[*] Adjust the NPC to refrain from firing if the same side is on the direct path when shooting the bow
[/olist]
(Balance)
[olist]
[*] Increase player default movement speed
[*] Adjustment of supply and demand for specialties with little benefit
[*] Adjust food acquisition in a particular den
[*] Key mission rewards provide standing notifications instead of some items so inventory is not complicated at the outset
[/olist]
*In the December roadmap, some of the features that were delayed to fix a number of unexpected big issues, such as bugs, were included in the January roadmap.
Likewise, as in previous roadmaps, bug fixes will be carried out at all times.
Steam recommendations and positive re-evaluation are a huge boost for the ongoing development of our game. Thank you very much.
Unfortunately, we may not be able to accept all opinions depending on the direction of the game or the difficulty of development, but our game always selects and reflects a certain amount from opinions from official Discord when we set a roadmap every month.
As it is a game that is planned and produced with affection, we will add fun content and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.