Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.
[b]Hey everyone![/b] Fressato here ✌️ Lead Designer of Dungeon Drafters.
Excited to be here sharing our recent progress over the past couple of months! Can't wait for you all to check out what I've got for the community today. Enjoy! 🎮
[h1]News[/h1][hr][/hr][h2]Awards and Nominations[/h2]
[h3]We've Won the Busan Indie Connect 2023 Grand Prix Award![/h3]
[img]{STEAM_CLAN_IMAGE}/42493224/4600149a112ae839131838476a13609966ea58bf.jpg[/img]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [i]Thanks to MoldMoldNukaCola from our [url=discord.gg/dungeondrafters]Discord Server[/url] for the Picture.[/i]
The [b]Grand Prix Award[/b] is the pinnacle of recognition at the BIC festival! The incredible support, patience, and unwavering encouragement that our community gave to us as a small indie team and for Dungeon Drafters as a whole have brought us to this moment. Heartfelt thanks to each and every member of our community!
And we were also nominated not only in other categories, but other events too. The sheer honor of being mentioned alongside exceptional titles has filled our development team with immense happiness, even if we were not selected as winners. We extend our gratitude to all of those who gave us the opportunity to be there!
[b]Until now, nominations include:[/b]
[list]
[*] BIG Festival Best Brazilian Game 2023
[*] BIG Festival Best International Game 2023
[*] Bitsummit Best International Game 2023
[*] BIC Excellence in Game Design 2023
[*] BIC Jury Prize 2023
[/list]
Once again, a heartfelt thank you to all!
[h2]Strategy Festival![/h2]
We're thrilled to be part of the [b]Steam Strategy Fest[/b]! Due to Steam guidelines and the recent [b]Dangen Publisher Sale[/b], we can't offer consecutive discounts. However, we're excited to at least participate in the event with other fantastic strategy games and commemorate this genre alongside our community!
https://www.youtube.com/watch?v=xYp3ugqPxiA
[h2]Last Sales[/h2]
[img]{STEAM_CLAN_IMAGE}/42493224/9c91db21a9941a21f2c6dc50e0c06357c5627805.png[/img]
We'd like to extend our gratitude to all who engaged and warmly embraced the influx of new players from our recent [b]Summer Sale[/b] and [b]Dangen Publisher Sale[/b]! Our community has expanded significantly, and witnessing daily additions of fresh faces is truly exhilarating!
Now, let's talk about the development progress!
[h1]Development Progress - 1.1 Update![/h1][hr][/hr]
I want to emphasize that while we won't be introducing a ton of new content, we do have some exciting additions planned to [b]enhance the overall gameplay experience[/b]. Here are the upcoming changes for the 1.1 update that are either good to go or already in progress!
[h2]New content[/h2]
[list]
[*] [h3]Training Room[/h3]
[/list]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀[img]{STEAM_CLAN_IMAGE}/42493224/4539fc84aa50ea6f6d1080a7c8f5a0aa68ad8302.gif[/img]
[quote]The Training Room is in the works, just as we promised. You can step right in with any deck, even those that aren't valid (think less than 40 cards). Inside, you'll find handy pads designed to enhance testing within the room. These pads offer features like reshuffling, card drawing, and room resetting. Our goal is to empower players to experiment with synergy concepts without the obligation of a full dungeon run.[/quote]
[list]
[*] [h3]New Town Music[/h3]
[/list] [previewyoutube=aTEWmmVommw;full][/previewyoutube]
[quote]Responding to community feedback, we're introducing a fresh town song for players who achieve the secret ending! Our composer enthusiastically agreed to create a brand-new track. This decision was made due to time constraints posed by backend coding, making the implementation of an in-game jukebox unfeasible for now. This means that players will no longer have to endure a tension-filled tune after conquering the ultimate evil. And rest assured, the new song will also find its place in the official OST.[/quote]
[list]
[*] [h3]Enhanced Tower 3 Song[/h3]
[/list][quote]Our composer extended and enhanced the third Tower track, stretching it from 02:28 to 04:55 minutes. With many players investing significant time battling through the final set of combats within the Tower, the music needed a refresh to reduce repetitiveness and heighten tension. This updated composition will also find its place in the OST.[/quote]
[h2]QoL Improvements[/h2]
[list]
[*] [h3]Better UI in general[/h3]
[/list][quote]We've enhanced the user experience by adding more tooltips, refining card selection when handling a large hand, improving tile selection visibility, and more.[/quote]
[list]
[*][h3]Better controller responsivity [/h3]
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[/list][quote]We're actively leveraging community feedback to enhance controller responsiveness and gameplay experience, both within and outside of combat scenarios.[/quote]
[list]
[*][h3]Better deckbuilding UI[/h3]
[/list][quote]Introducing fresh archetype filters for the Deckbuilder! Plus, we've enhanced overall responsiveness and card sorting based on community feedback.[/quote]
[list]
[*][h3]Better Card Shop UI[/h3]
[img]{STEAM_CLAN_IMAGE}/42493224/74980e4b6653d28a1ed8014973b51155c61ff020.png[/img]
[/list][quote]The shop now features an Archetype Filter and an additional icon to show equipped cards.[/quote]
[list]
[*][h3]More tutorials[/h3]
[/list][quote]The game will now include a death tutorial that activates after the player's first death, often caused by the tutorial boss. Additionally, a save tutorial will trigger the first time the player comes across a Quill Shrine. Not only that, but now the guide will have some extra entries and explanations that were missing.[/quote]
[list]
[*][h3]Audio improvements[/h3]
[/list][quote]Our sound team is enhancing game audio and crafting additional SFX we found lacking.[/quote]
[list]
[*][h3]Visual Improvements[/h3]
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[/list][quote]Minor animation tweaks, new trait icons, and other small enhancements are included.[/quote]
[list]
[*][h3]Better communication on Cards/Curio Text[/h3]
[/list][quote]Enhancing card and curio communication is vital, as they form the essence of the game. We've streamlined text, ensuring consistency, and addressed any existing issues.[/quote]
[list]
[*][h3]More consistent AI Patterns[/h3]
[/list][quote]Certain enemies with similar behaviors displayed problems involving irregular patterns. Now, all such enemies will consistently follow patterns, enhancing the player's learning curve while preserving the game's overall challenge.[/quote]
[list]
[*][h3]Better communication on enemies previews[/h3]
[/list][quote]This typically occurs organically with more consistent patterns, but even enemies with irregular patterns received some enhanced previews. For example, the Ancient Effigy's petrify preview has been improved.[/quote]
[list]
[*][h3]Additional NPC pop-ups[/h3]
[/list][quote]We aim to enhance accessibility for new players in grasping NPC availability. Thus, we've increased the frequency of pop-ups indicating new or available interactions.[/quote]
[h2]Balancing[/h2]
[list]
[*][h3][url=https://docs.google.com/document/d/1wejJnVoCz6KSCDEpW39c66q_40Oad2WrQ-f_4VnVsnA]Balancing Document[/url][/h3]
[/list][quote]The balancing document in the 1.0.7 patch notes still includes our primary planned changes, while there will be additional adjustments will be detailed in the upcoming 1.1 patch notes.[/quote]
[list]
[*][h3]AI Pathing[/h3]
[/list][quote]We've enhanced monster pathing. Now, they'll smartly consider traps and alternate routes when choosing their path towards their objective. However, they might still brave traps if it shaves off a considerable distance. This tweak shakes up various playstyles, buffing some and dialing down others.[/quote]
[list]
[*][h3]We're buffing Warden[/h3]
[/list]
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[h2]Bugfixes[/h2]
[list]
[*]We're hard at work addressing numerous bugs, and we truly appreciate the active engagement of our community in identifying and reporting issues. As a small indie team, your contributions are invaluable in ensuring that our game reaches its fullest potential![/list]
[h1]Future Plans[/h1][hr][/hr]
[list]
[*][h2]Finishing 1.1
[/h2][/list][quote]We're gearing up to roll out the 1.1 Update as promised for the Q3 release! Stay tuned, it's on its way![/quote]
[list]
[*][h2]Console Release[/h2]
[/list][quote]We're working closely with DANGEN and their porting teams to bring you an exciting console release in Q4![/quote]
[list]
[*][h2]Kickstarter Rewards[/h2]
[/list][quote]Once those tasks are complete, we'll dive into crafting the Kickstarter backer rewards, which are currently in development, along with other secrets projects that are currently under wraps![/quote]
[h1]Thank You![/h1][hr][/hr]
We cannot describe our gratitude to the awesome Dungeon Drafters community for the incredible support you give us! A warm welcome to all the new players who joined us since our last update. We're excited for the game's healthy growth and everyone's enjoyment of the upcoming 1.1 update. Looking forward to having you with us until the end of September!
See you soon!
~ 📕 [i]Fressato[/i]