1.0.6 Update and a Peek into the Future

Dungeon Drafters

Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.

[quote]We've provided a link to facilitate software translation. You can find it at: [url=https://pastebin.com/WypJUHCF]https://pastebin.com/WypJUHCF[/url][/quote] [h1]Hello everyone ✌️[/h1] Today, I'm excited to announce the release of the [b]1.0.6 update[/b]! This update brings some new changes and improvements that we hope will make your experience even better. But that's not all we have to share! [img]{STEAM_CLAN_IMAGE}/42493224/dd01f15754c160936477e22571cbcbf4d22cf58c.png[/img] [h3]Tomorrow, a Roadmap![/h3] I also wanted to give you a heads up that tomorrow, we'll be publishing a Steam post that will give you a sneak peek at our [b]roadmap for the 1.1 update[/b]. We're really excited about some of the changes and features we have planned, and we can't wait to share them with you. But for now, let's focus on the 1.0.6 update. [h1]Patch Notes[/h1][hr][/hr] [h2]Balance Changes and Fixes[/h2] [list] [*] The walking range of the Stalking Trickster has been decreased from 5 to 4. [/list] [h2]Quality of Life[/h2] [list] [*] Improved mob pathing to reduce instances of mobs walking back and forth between tiles. [*] Enhanced readability of The Manalith, Bolt Smite, and Thunder Smite for easier understanding. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed an issue where Transcend was not working properly. [*] Resolved the problem of Final Boss Solar Appear that was causing the game to soft-lock. [*] Rollback no longer duplicates itself. [*] Wasp and Beetle are now prevented from self-destructing under certain conditions when close to props. In addition, all insects will explode if they are unable to reach or get closer to their targets. [*] Multiple improvements made to mob action cards and tags. [*] The issue of the cursor being visible in-game when using a Controller has been fixed. [*] The problem of canceling a card that was never fully executed, without indicating that you are still in the state of "selecting a card to cast" has been resolved. [*] A small almost unnoticeable collider missing in a room in the Glacial Library has been fixed. [*] The Disease effect with timecraft cards is now functioning properly. [*] Traps and Hazards are now properly displayed on the appropriate layers. [/list] [h2]Known Issues[/h2] [list] [*] Monsters and Gizmos are not taking their action turns as they should. [*] Poison is causing some problems with timecraft cards. [/list] [h1]Thank you![/h1][hr][/hr] Thank you for your continued support, hope you all enjoy this new update! Best regards, ~ 📕[i]Fressato[/i]