Development Insight - Menus & Statistics

PROJECT: OBSCURION

PROJECT: OBSCURION is an immersive spot the difference horror game that challenges your perception and tests your limits. Dive into a world where secrets and unexplained phenomena converge, blurring the boundaries of reality

Hey, today I would like to give you a brief insight into the development of the main menu, the custom game settings and the statistics. [h3][b]The Main Menu[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44196408/cd6060e3dc608e5df32e0fdbc5ce71aed23d580d.jpg[/img] For the main menu, it was important to me to have a simple and cohesive design. I chose the accent colors to be the red of the game logo. It was also important to me that the player can get into the game as quickly as possible without having to navigate through various submenus. To ensure this, I have anchored the "Start Game" button directly in the main menu. Clicking on the button immediately loads the game with the default settings. In the full version, you can select different maps using the large button with the map image. You can also choose to play a random map. If you prefer to customize your own settings, such as the spawn rate of anomalies or the maximum number of active anomalies before losing the game, you can do so through the "Custom Game" button. [h3][b]Custom Game Settings[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44196408/ec48cf06d8fcd8ecc1f89a7df89b8b727861c6a7.jpg[/img] In the custom game settings, you have many different options to customize the game according to your preferences. You can adjust the following: [b]Show Intruders / Jumpscares[/b] With this option, you can disable the "Intruders". [b]Show Spiders[/b] With this option, you can prevent spiders from appearing in the game. [b]Moveable Cameras[/b] If this option is enabled, you have the ability to look around with the cameras. This can activate anomalies throughout the room. If the option is disabled, the cameras are stationary, and anomalies only appear within the camera's field of view. [b]Time Before First Anomaly Spawns[/b] Here, you can set the time it takes for you to memorize everything. For example, if you set the time to 30-60 seconds, the first anomaly will randomly become active within that time range after the game starts. [b]Despawn (Reset) Anomalies[/b] If this option is active, anomalies will return to their original form after a certain amount of time (this time is adjustable). When that happens, the anomaly will be marked as missed and will not become active again in that round. If you disable the option, the anomalies remain active. If too many anomalies are active at the same time, you lose the round. You can adjust the maximum number of simultaneously active anomalies in the option below. [b]Max. Active Anomalies[/b] As mentioned before, you can adjust the number of simultaneously active anomalies here. For example, if you set the option to 5, a warning will be given after the fifth anomaly. If you do not decrease the number within a time period of 15 seconds, you lose the game! [b]Anomaly Spawn Time[/b] Here, you can set the time it takes for the next anomaly to become active. For example, if you set this time to 15-30 seconds, anomalies will randomly spawn every 15-30 seconds. [b]Anomaly Despawn Time [not visible on the screenshot][/b] This option is only enabled if you have enabled "Despawn (Reset) Anomalies". Here, you can set the time for how long the anomalies will remain active before returning to their original form. [h3][b]The Player Statistics[/b][/h3] [img]{STEAM_CLAN_IMAGE}/44196408/12904f7e48549e5c815e03ed2c22ff970f551e15.jpg[/img] Here, you can get a detailed overview of the unlocked maps and achievements, as well as your statistics such as the number of rounds you have won or lost. [h3][b]Tell me what you think![/b][/h3] I am very interested in your opinion. How do you like the design and the range of options and statistics? Please leave your feedback in the comments section of the post or ask any questions you may have! [b][Please note that certain texts are still placeholders and have not been adjusted for the final version of the game. Additionally, the design is subject to potential changes.][/b] Kind regards Andrew