Developer's Preview #1

Greetings from Com2uS! We are excited to introduce [b][Developer's Preview][/b], a new type of notice designed to enhance communication with you. Unlike the dev notes, which provide detailed update information with images once development is nearly complete, [Developer's Preview] will be shared earlier in a brief report format. This will give you insights into upcoming updates, key concerns, and the overall direction the development team is considering for the game. Since [Developer's Preview] covers content from the early planning stages, it will primarily focus on broader concepts and overarching ideas. As development progresses, some details may change or even be canceled. While we understand the risks of discussing features that are still in development, we believe the value of sharing our thoughts and ideas with you in advance outweighs those concerns. If any changes occur to the content shared in [Developer's Preview], we will provide a follow-up notice explaining the revisions in detail. Also, the introduction of [dev preview] does not mean that there will be no more [dev notes]. [Dev preview] and [dev notes] will be shared in a timely manner to bring you interesting news. Without further ado, here is the first [dev preview]! [h2][b][/b][/h2] * A revamp of Siege Battle is being prepared to bring new energy and encourage diverse strategies in the guild content. * The revamp will be applied starting from the next Siege Battle season, Season 18. [b]1. New Map [/b] - We have updated the battlefield map in Season 16. We believe the change has added new energy to Siege Battle to some extent as the new map allowed for various new base-occupying strategies. - Five different map designs are under review and being tested to ensure that we can provide a more enjoyable gameplay experience in the upcoming season. Furthermore, we are considering implementing periodic map changes in the future if necessary. [b]2. Post-Battle Base Attack [/b] - We are planning to allow guild members who were unable to participate in Siege Battle to still earn individual rewards by attacking bases after the battle is over. - Since these attacks will take place after the Siege Battle results are determined, they will not affect Siege Points. Also, to maintain the value of attacks staged during the active battle period, the rewards for post-battle attacks will be less significant than those earned during the active battle period. [b]3. Non-Attack Member Trial Attack [/b] - Guild members who are not attack members will be granted the same number of trial attack attempts as the actual attack attempts. - These trial attack attempts can only be used against defense decks that have been defeated. - Trial attack results will not affect Siege Points, contribution, or victory points. Trial attack rewards will only bring small individual rewards. - Trial attack results will not be recorded, giving non-attack members a chance to enjoy Siege Battle alongside other guild members without pressure. [b]​4. Victory Point Amount Change [/b] - In the current Siege Battle system, 1st, 2nd, and 3rd place guilds all earn victory points, putting guilds that do not participate in Siege Battles at a disadvantage when tallying rankings. As a result, guilds were continuously compelled to engage in Siege Battles from the start to the end of the season. - We are considering adjusting the victory point table while maintaining the difference in points gained by 1st, 2nd, and 3rd places. The total amount of victory points earned would be slightly reduced, with a particular focus on lowering the points gained for 3rd place. With these adjustments, we hope to provide guilds with enough victory points to occasionally take a break from Siege Battles without falling behind in rankings. [b]5. New Guild Victory Point Boost [/b] - We have observed cases where newly formed guilds, including those composed of experienced Summoners, take a considerable amount of time to reach their appropriate grade from 1,000pts. - To help newly formed guilds participating in Siege Battle reach their proper rank more quickly, we are discussing the possibility of granting victory point boosts. [b]6. Siege Battle Tournament Rule Change [/b] - We have been continuously exploring ways to improve the current system where a single final battle plays a huge role in determining the Siege Battle Tournament qualifying guilds after a four-month-long season. - We adjusted the victory points distribution table in the April 2024 Siege Battle revamp to address this, but the issue was not fully resolved. - We are planning to increase the number of guilds that can qualify for the Siege Battle Tournament. Additionally, the Transmogrifications available as a Siege Battle season reward will be given starting from Round 2, encouraging guilds to aim for at least one tournament victory. - A total of 32 guilds will be able to participate in the Siege Battle Tournament. With this, the tournament will consist of six rounds. - With the addition of participating guilds and rounds, we will actively implement seeding to ensure that the top 8 guilds still play the same number of rounds as before. The number of guilds receiving the Transmogrification reward will also stay the same. [h2][b] [/b][/h2] * It has come to our attention that obtaining Attribute Essences in the Hall of Magic can sometimes be an inconvenience when solely farming for Essences of Magic. * We plan to remove Attribute Essence drops from the Hall of Magic and keep all Attribute Dungeons permanently open. [h2][b] [/b][/h2] * For the v.8.5.7 update, we had initially planned to introduce a feature allowing players to view World Arena Monster info to enhance accessibility and encourage the use of a wider variety of monsters. However, we realized that disclosing Rune and Artifact details of World Arena Monsters to friends and guild members might cause inconvenience for some Summoners, and the update was put on hold. * We will remove such Rune/Artifact disclosure feature from the update specifications, and we will instead improve the current Monster-sharing system, allowing you to share multiple Monsters at once. This will allow you to share your Rune and Artifact setups more conveniently with friends and guild members when needed. * Furthermore, the display of [Monsters frequently used together in World Arena] and [Rune/Artifact usage statistics for World Arena] will be updated under Monster Info as previously announced. * Hall of Magic and World Arena Monster Info menu improvements will be applied during the v8.6.2 update, the first update scheduled for February. [h2][b] [/b][/h2] * There have been continuous QoL updates to help you manage your large collection of Runes and Artifacts. * Another round of improvements to further enhance the Rune and Artifact management system is being prepared for an update towards late February. [b]1. Temporary Check Function in Rune Advanced Settings [/b] - This feature will allow you to mark specific Rune combinations among multiple generated results, making it easier to compare and review selected setups more efficiently. [b]2. MAX Grind Setting Feature in Rune Advanced Settings [/b] - It may be difficult to evaluate and compare ungrinded Runes with fully-grinded ones based solely on their sub property values. - A MAX grind setting feature will be added to let you compare Runes based on their maximum possible grind values. [b]3. Rune Prefix Search Feature in Rune Management [/b] - We plan to add a filter to view Runes with a prefix property, letting you find Runes with prefix properties for reappraisal more easily. [b]4. Rune/Artifact Sub Property Detailed Search [& Down] Filter [/b] - In addition to the existing [& up] search option, the new [& down] search option will be added to Sub Property Detailed Search to allow you to filter Runes with a more precise and defined range of sub properties. ​This concludes our first [Developer's Preview]. We hope you found the included details interesting. The Demon Slayer Collab is currently in full swing. First of all, we would like to express our sincere gratitude for the incredible love and support you have shown in this collaboration. There is no greater joy than knowing that the content we have prepared with care over a long period is being loved. To return the love, we have prepared a special event that offers a collab-exclusive Transmogrification of Inosuke Hashibira without his mask, Transmogrification Item, Appearance Effect, and more rewards. These are limited-time items only available during the collab, so we encourage you to participate in them. Also, Water Dash Training, the third and final collab minigame, will be updated. In this minigame, Inosuke will swim through the water while avoiding obstacles to reach as far as possible. We hope this last addition fascinates you. We will be back with more exciting news in the next dev preview. Thank you.​