Developer's Note [#4]

Tokyo Stories

"The city continues to tell her story, even after her disappearance." Tokyo has been altered to be like a maze. A subtle story begins in this abandoned city. A new game experience through 3D & Pixel Art

Hello from the dev team! For our forth update of the development process, we will share info with you about visual effects used within the map. [Environmental Effects] [img]{STEAM_CLAN_IMAGE}/43548694/5105578282b62e468ab5fa4f213a18c74b27bbd9.gif[/img] The map is not complete yet with just 3D models. It also needs visual effects such as dust-like particles that float around and lighting effects from objects like lights and vending machines. Lighting effect also needs to be adjusted accordingly to put emphasis on the light source. A single screen will contain multiple visual effects by the time when it is completed. [Plants] [img]{STEAM_CLAN_IMAGE}/43548694/a925747e6e11e88a65fc6014d025cff31a618692.gif[/img] Large plants have animations. By intentionally reducing the number of animation frames, it can make it look less like a 3D model. Although not a plant, the flickering neon sign also stands out doesn't? [Testing Snow Effects] [img]{STEAM_CLAN_IMAGE}/43548694/e9df75e89a6029ae4b056238138bb1b47b191a10.gif[/img] Snow map effect we made for testing purposes. We made it in case snow started to fall in Tokyo. One benefit of using 3D is that it is easy to add effects later if we decide to do so. Movements such as particles and blinking lights make the screen more lively, compensating the static nature of the camera view. There are more effects we want to add to the background and we will share more on that as we continue to make the game!