Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Guess who’s back? Back Again?
The Community Team is back, this time to talk about how our sound designers built an immersive world using music and sound. (tell a friend)
[b][h2]To Bring a World to Life [/h2][/b]
For Prince of Persia: The Lost Crown, the sound designers wanted a fresh hot take on the music and sound, but with a touch of legacy. To do this, they immersed themselves with sounds and soundtracks of earlier titles for inspiration, while working on their own way to support the beautiful and fantastic game direction, specifically for those awesome time powers and monsters.
Just wait until you hear those bangers playing while you are fighting a boss. You’ll know what I mean soon.
[h3][b]SFX & Soundscape [/b][/h3][img]{STEAM_CLAN_IMAGE}/45058788/5c8190543ab75627dd64b296a5c995ea6c1a5fec.png[/img]
[img]{STEAM_CLAN_IMAGE}/45058788/85aa72a7fe9b154d8f70fd8e29fff56ea0b0c258.jpg[/img]
They say ‘you eat with your eyes’, and well, we say ‘you play with your ears’. So, let’s quickly agree that the ambience and world in a video game just won’t work the same way without sound. I mean, everyone that played a horror game before knows that seeing the monster, is most often not the most stressful part about it. Hearing it roar, stomp and breathe is what makes the hair on your arm stand up stiff.
To create such an effect, for a monster in Prince of Persia: The Lost Crown, the designers would at times use multiple real life sounds and layer them to create something truly out of this world. Even if the sounds themselves come from real-life sources like alligators, birds, and lions.
Crazier than that, using and mixing sound elements that you might have heard somewhere else in the real world before creates something more believable in your brain, even if it’s not real. (We are pretty sure most of the monsters depicted in the game don’t exist)
[img]{STEAM_CLAN_IMAGE}/45058788/a65b75394a64b2421b6a85727688e499a5164e66.png[/img]
When creating the sounds behind the biomes the sound team took inspiration from mood boards and concept arts provided by the creative team. The goal was to create a mythological fantasy Persia.
[b][h3]SOUNDTRACK[/h3][/b][img]{STEAM_CLAN_IMAGE}/45058788/5c8190543ab75627dd64b296a5c995ea6c1a5fec.png[/img]
For the original soundtrack (OST in short) we partnered with two amazing composers: Mentrix and Gareth Coker.
Metrix's game music is subtle, with a lot of movement creating something eerie and ambient. When creating her music, she blends traditional Persian instruments with some modern production techniques. Her music was used a lot for the exploration tracks.
However, this game tells a story about bigger than life characters that fight together for what they think is right, and so the music had to be very dramatic and bigger than life at times as well.
And that’s where Gareth Coker comes into play. He wrote music with very big, orchestrated pieces while blending in modern and rock elements at the same time.
When you are on your first playthrough you may notice that each main character has their own musical theme which you can hear in the cinematics they appear in. It’s just a little something to help you remember each one of them and their unique qualities.
[b][quote]🎥 Be sure to check out our more in-depth video on To Design Smooth Platforming[url= https://x.com/princeofpersia/status/1754188237105471644] right here[/url].[/quote] [/b]
[img]{STEAM_CLAN_IMAGE}/45058788/2d2581c36c02dab9f239844bfdd040c51a9fb8ad.jpg[/img]
Well, that about sums up how the sound designers built the immersive world of Prince of Persia: The Lost Crown.
[b][quote]🔊 Oh! Do you remember those bangers we mentioned at the beginning? Well, you can listen to them right now, [url= https://ubi.li/bc2E] right here![/url].[/quote] [/b]
See you soon!
Your Prince of Persia Community Team